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Faster raytracing using TinyBVH #33

@BrunoLevy

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@BrunoLevy

Make the "Raytracing" shader faster using TinyBVH
From my first test, it seems that it can be around 10x faster !

  • first interfacing (in fact, 3x to 5x faster)
  • copy everything to array of triangles, colors and/or normals
  • use the function with packets of 256 rays
  • try also fvpw and compare (suggested by Jesse Louis-Rosenberg)

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