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game_objects.py
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130 lines (106 loc) · 3.47 KB
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from game_state import BOX, COLS, ROWS, SCREEN
import levels
from random import randint
import pygame
from time import sleep
class Level(object):
def __init__(self):
self.size = 1
self.color = 255,120,0
self.x = 0
self.y = 0
self.layout = []
self.wall = []
def create_level(self, level):
self.wall = []
if level == 1:
self.layout = levels.one
elif level == 2:
self.layout = levels.two
elif level == 3:
self.layout = levels.three
elif level == 4:
self.layout = levels.four
elif level == 5:
self.layout = levels.five
elif level == 6:
self.layout = levels.six
for i in xrange(len(self.layout)):
for j in xrange(len(self.layout[0])):
if self.layout[i][j] == 1:
self.wall.append((j, i))
def draw(self):
for self.x, self.y in self.wall:
pygame.draw.rect(SCREEN, self.color, (self.x*BOX, self.y*BOX, self.size*BOX, self.size*BOX))
class Snake(object):
def __init__(self):
# reset values
self.init_size = 10
self.initx = COLS/2
self.inity = ROWS/2
# grow values
self.grow_to = 15
self.size = 1
# movement values
self.x = self.initx
self.y = self.inity
self.speed = 1
self.vx = 0
self.vy = -self.speed
self.turn('up', 'down')
# snake body values
self.body = []
self.color = 0,0,255
self.length = 1
def draw(self):
for x, y in self.body:
pygame.draw.rect(SCREEN, self.color, (x*BOX, y*BOX, self.size*BOX, self.size*BOX))
def eat(self, amount, state, wall):
self.grow(amount)
state.foodleft = state.foodleft - 1
state.score_reset()
state.increase_food_count(self, wall)
def grow(self, amount):
self.grow_to = self.grow_to + amount
def move(self):
self.x = self.x + self.vx
self.y = self.y + self.vy
x, y = self.x, self.y
self.body.insert(0, (x, y))
length = len(self.body)
if length > self.grow_to:
self.body.pop()
def turn(self, turn, oturn):
# don't go back on self; would be insta-death
if turn == oturn:
pass
elif turn == 'up':
self.vx = 0
self.vy = -self.speed
elif turn == 'down':
self.vx = 0
self.vy = self.speed
elif turn == 'left':
self.vx = -self.speed
self.vy = 0
elif turn == 'right':
self.vx = self.speed
self.vy = 0
class Food(object):
def __init__(self):
self.color = 255,0,0
self.size = 1
self.grow_value = 10
self.speed_value = 1
self.eaten_counter = 0
self.x, self.y = (randint(1, COLS-2)), (randint(1, ROWS-2))
def check(self, x, y, wall):
if (x, y) in wall:
self.x, self.y = (randint(1, COLS-2)), (randint(1, ROWS-2))
self.check(self.x, self.y)
def draw(self):
pygame.draw.rect(SCREEN, self.color, (self.x*BOX, self.y*BOX, self.size*BOX, self.size*BOX))
def get_eaten(self, wall):
self.x, self.y = (randint(1, COLS-2)), (randint(1, ROWS-2))
self.check(self.x, self.y, wall)
return self.grow_value