An implementation of the A* search algorithm using C++ and OpenGL.
This project was developed for the Computer Graphics course at FINKI.
- The program starts with a blank white grid.
- Left Mouse Clicks:
- First click (Yellow square) → Sets the starting point.
- Second click (Blue square) → Sets the ending point.
- Subsequent clicks → Add barriers (Black squares).
- Right Mouse Click: Removes a previously placed barrier.
- Spacebar: Runs the A* algorithm to find the shortest path.
- Enter: Resets the grid.