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Making widescreen fix work as patch #2

@haarp

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@haarp

Hello,

first off, thanks for making this, it's much nicer than editing binaries directly!

I'm trying to make the Widescreen fix work in this mod loader, but I'm not having much success. 1.0.5 is loaded and working. I cannot directly use Souzooka's offsets, right? By comparing your patches with their source material, the offsets appear to be incremented by 0xC00.

So I tried this:

EE58C4: float! 2.38888
60C17E: 42

Now this does seem to have the effect of hiding the character model preview in the menu and making the game crash once a mission starts. So clearly something is still wrong.

Any ideas? Thanks!

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