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funvotes.sp
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Fun Votes Plugin
* Implements extra fun vote commands.
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#undef REQUIRE_PLUGIN
#include <adminmenu>
#pragma newdecls required
public Plugin myinfo =
{
name = "Fun Votes",
author = "AlliedModders LLC",
description = "Fun Vote Commands",
version = SOURCEMOD_VERSION,
url = "http://www.sourcemod.net/"
};
#define VOTE_NO "###no###"
#define VOTE_YES "###yes###"
Menu g_hVoteMenu = null;
ConVar g_Cvar_Limits[5] = {null, ...};
ConVar g_Cvar_Gravity;
ConVar g_Cvar_Alltalk;
ConVar g_Cvar_FF;
// ConVar g_Cvar_Show = null;
enum voteType
{
gravity = 0,
burn,
slay,
alltalk,
ff
};
voteType g_voteType = gravity;
// Menu API does not provide us with a way to pass multiple peices of data with a single
// choice, so some globals are used to hold stuff.
//
int g_voteTarget; /* Holds the target's user id */
#define VOTE_NAME 0
#define VOTE_AUTHID 1
#define VOTE_IP 2
char g_voteInfo[3][65]; /* Holds the target's name, authid, and IP */
TopMenu hTopMenu;
#include "funvotes/votegravity.sp"
#include "funvotes/voteburn.sp"
#include "funvotes/voteslay.sp"
#include "funvotes/votealltalk.sp"
#include "funvotes/voteff.sp"
public void OnPluginStart()
{
if (FindPluginByFile("basefunvotes.smx") != null)
{
ThrowError("This plugin replaces basefuncommands. You cannot run both at once.");
}
LoadTranslations("common.phrases");
LoadTranslations("basevotes.phrases");
LoadTranslations("funvotes.phrases");
LoadTranslations("funcommands.phrases");
RegAdminCmd("sm_votegravity", Command_VoteGravity, ADMFLAG_VOTE, "sm_votegravity <amount> [amount2] ... [amount5]");
RegAdminCmd("sm_voteburn", Command_VoteBurn, ADMFLAG_VOTE|ADMFLAG_SLAY, "sm_voteburn <player>");
RegAdminCmd("sm_voteslay", Command_VoteSlay, ADMFLAG_VOTE|ADMFLAG_SLAY, "sm_voteslay <player>");
RegAdminCmd("sm_votealltalk", Command_VoteAlltalk, ADMFLAG_VOTE, "sm_votealltalk");
RegAdminCmd("sm_voteff", Command_VoteFF, ADMFLAG_VOTE, "sm_voteff");
g_Cvar_Limits[0] = CreateConVar("sm_vote_gravity", "0.60", "percent required for successful gravity vote.", 0, true, 0.05, true, 1.0);
g_Cvar_Limits[1] = CreateConVar("sm_vote_burn", "0.60", "percent required for successful burn vote.", 0, true, 0.05, true, 1.0);
g_Cvar_Limits[2] = CreateConVar("sm_vote_slay", "0.60", "percent required for successful slay vote.", 0, true, 0.05, true, 1.0);
g_Cvar_Limits[3] = CreateConVar("sm_vote_alltalk", "0.60", "percent required for successful alltalk vote.", 0, true, 0.05, true, 1.0);
g_Cvar_Limits[4] = CreateConVar("sm_vote_ff", "0.60", "percent required for successful friendly fire vote.", 0, true, 0.05, true, 1.0);
g_Cvar_Gravity = FindConVar("sv_gravity");
g_Cvar_Alltalk = FindConVar("sv_alltalk");
g_Cvar_FF = FindConVar("mp_friendlyfire");
/*
g_Cvar_Show = FindConVar("sm_vote_show");
if (g_Cvar_Show == null)
{
g_Cvar_Show = CreateConVar("sm_vote_show", "1", "Show player's votes? Default on.", 0, true, 0.0, true, 1.0);
}
*/
AutoExecConfig(true, "funvotes");
/* Account for late loading */
TopMenu topmenu;
if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != null))
{
OnAdminMenuReady(topmenu);
}
}
public void OnAdminMenuReady(Handle aTopMenu)
{
TopMenu topmenu = TopMenu.FromHandle(aTopMenu);
/* Block us from being called twice */
if (topmenu == hTopMenu)
{
return;
}
/* Save the Handle */
hTopMenu = topmenu;
/* Build the "Voting Commands" category */
TopMenuObject voting_commands = hTopMenu.FindCategory(ADMINMENU_VOTINGCOMMANDS);
if (voting_commands != INVALID_TOPMENUOBJECT)
{
hTopMenu.AddItem("sm_votegravity", AdminMenu_VoteGravity, voting_commands, "sm_votegravity", ADMFLAG_VOTE);
hTopMenu.AddItem("sm_voteburn", AdminMenu_VoteBurn, voting_commands, "sm_voteburn", ADMFLAG_VOTE|ADMFLAG_SLAY);
hTopMenu.AddItem("sm_voteslay", AdminMenu_VoteSlay, voting_commands, "sm_voteslay", ADMFLAG_VOTE|ADMFLAG_SLAY);
hTopMenu.AddItem("sm_votealltalk", AdminMenu_VoteAllTalk, voting_commands, "sm_votealltalk", ADMFLAG_VOTE);
hTopMenu.AddItem("sm_voteff", AdminMenu_VoteFF, voting_commands, "sm_voteff", ADMFLAG_VOTE);
}
}
public int Handler_VoteCallback(Menu menu, MenuAction action, int param1, int param2)
{
if (action == MenuAction_End)
{
VoteMenuClose();
}
else if (action == MenuAction_Display)
{
char title[64];
menu.GetTitle(title, sizeof(title));
char buffer[255];
Format(buffer, sizeof(buffer), "%T", title, param1, g_voteInfo[VOTE_NAME]);
Panel panel = view_as<Panel>(param2);
panel.SetTitle(buffer);
}
else if (action == MenuAction_DisplayItem)
{
char display[64];
menu.GetItem(param2, "", 0, _, display, sizeof(display));
if (strcmp(display, VOTE_NO) == 0 || strcmp(display, VOTE_YES) == 0)
{
char buffer[255];
Format(buffer, sizeof(buffer), "%T", display, param1);
return RedrawMenuItem(buffer);
}
}
/* else if (action == MenuAction_Select)
{
VoteSelect(menu, param1, param2);
}*/
else if (action == MenuAction_VoteCancel && param1 == VoteCancel_NoVotes)
{
PrintToChatAll("[SM] %t", "No Votes Cast");
}
else if (action == MenuAction_VoteEnd)
{
char item[64];
float percent, limit;
int votes, totalVotes;
GetMenuVoteInfo(param2, votes, totalVotes);
menu.GetItem(param1, item, sizeof(item));
if (strcmp(item, VOTE_NO) == 0 && param1 == 1)
{
votes = totalVotes - votes; // Reverse the votes to be in relation to the Yes option.
}
percent = GetVotePercent(votes, totalVotes);
limit = g_Cvar_Limits[g_voteType].FloatValue;
// A multi-argument vote is "always successful", but have to check if its a Yes/No vote.
if ((strcmp(item, VOTE_YES) == 0 && FloatCompare(percent,limit) < 0 && param1 == 0) || (strcmp(item, VOTE_NO) == 0 && param1 == 1))
{
/* :TODO: g_voteTarget should be used here and set to -1 if not applicable.
*/
LogAction(-1, -1, "Vote failed.");
PrintToChatAll("[SM] %t", "Vote Failed", RoundToNearest(100.0*limit), RoundToNearest(100.0*percent), totalVotes);
}
else
{
PrintToChatAll("[SM] %t", "Vote Successful", RoundToNearest(100.0*percent), totalVotes);
switch (g_voteType)
{
case (gravity):
{
PrintToChatAll("[SM] %t", "Cvar changed", "sv_gravity", item);
LogAction(-1, -1, "Changing gravity to %s due to vote.", item);
g_Cvar_Gravity.IntValue = StringToInt(item);
}
case (burn):
{
int voteTarget;
if((voteTarget = GetClientOfUserId(g_voteTarget)) == 0)
{
LogAction(-1, -1, "Vote burn failed, unable to burn \"%s\" (reason \"%s\")", g_voteInfo[VOTE_NAME], "Player no longer available");
}
else
{
PrintToChatAll("[SM] %t", "Set target on fire", "_s", g_voteInfo[VOTE_NAME]);
LogAction(-1, voteTarget, "Vote burn successful, igniting \"%L\"", voteTarget);
IgniteEntity(voteTarget, 19.8);
}
}
case (slay):
{
int voteTarget;
if((voteTarget = GetClientOfUserId(g_voteTarget)) == 0)
{
LogAction(-1, -1, "Vote slay failed, unable to slay \"%s\" (reason \"%s\")", g_voteInfo[VOTE_NAME], "Player no longer available");
}
else
{
PrintToChatAll("[SM] %t", "Slayed player", g_voteInfo[VOTE_NAME]);
LogAction(-1, voteTarget, "Vote slay successful, slaying \"%L\"", voteTarget);
ExtinguishEntity(voteTarget);
ForcePlayerSuicide(voteTarget);
}
}
case (alltalk):
{
PrintToChatAll("[SM] %t", "Cvar changed", "sv_alltalk", (g_Cvar_Alltalk.BoolValue ? "0" : "1"));
LogAction(-1, -1, "Changing alltalk to %s due to vote.", (g_Cvar_Alltalk.BoolValue ? "0" : "1"));
g_Cvar_Alltalk.BoolValue = !g_Cvar_Alltalk.BoolValue;
}
case (ff):
{
PrintToChatAll("[SM] %t", "Cvar changed", "mp_friendlyfire", (g_Cvar_FF.BoolValue ? "0" : "1"));
LogAction(-1, -1, "Changing friendly fire to %s due to vote.", (g_Cvar_FF.BoolValue ? "0" : "1"));
g_Cvar_FF.BoolValue = !g_Cvar_FF.BoolValue;
}
}
}
}
return 0;
}
/*
void VoteSelect(Menu menu, int param1, int param2 = 0)
{
if (g_Cvar_VoteShow.IntValue == 1)
{
char voter[MAX_NAME_LENGTH], junk[64], choice[64];
GetClientName(param1, voter, sizeof(voter));
menu.GetItem(param2, junk, sizeof(junk), _, choice, sizeof(choice));
PrintToChatAll("[SM] %T", "Vote Select", LANG_SERVER, voter, choice);
}
}
*/
void VoteMenuClose()
{
delete g_hVoteMenu;
}
float GetVotePercent(int votes, int totalVotes)
{
return float(votes) / float(totalVotes);
}
bool TestVoteDelay(int client)
{
int delay = CheckVoteDelay();
if (delay > 0)
{
if (delay > 60)
{
ReplyToCommand(client, "[SM] %t", "Vote Delay Minutes", (delay / 60));
}
else
{
ReplyToCommand(client, "[SM] %t", "Vote Delay Seconds", delay);
}
return false;
}
return true;
}