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Return to Readme JOIN THE DISCORD

Powerups

PowerupsExample

Features shared by all powerups:

  • DisplayName
    • The name shown to the player

NoteOverridePowerup

Causes all notes spawned within the next [Duration] seconds to be a certain type

  • NoteType
    • NORMAL, ALTERNATE, ANY, SUPER
  • Duration
    • Decimal values allowed.

SaberTypePowerup

Overrides your sabers into being a certain type

  • SaberType
    • A, B, ALT_A, ALT_B, ANY, SUPER
  • Duration
    • Decimal values allowed.

FluxCavitatePowerup

While holding the use button, the player charges the powerup for up to 3.4 seconds (100%), but no less than 0.85 seconds (25%). Upon activation, time is frozen for [FreezeDuration] x PercentCharged seconds. After the time freeze ends, time smoothly transitions from frozen to normal over [FadeDuration] x PercentCharged seconds.

  • FreezeDuration
    • Decimal values allowed.
  • FadeDuration
    • Decimal values allowed.

NukePowerup

Obliterates every block on screen, with a perfect 110 cut score. Has multiple uses.

  • InitialUses
    • How many uses the player is granted.
    • Use a whole number.
  • AudioFile
    • The audio file used for the nuke's sound effect
  • AudioDuck
    • If true, the nuke will silence the song briefly

ShieldPowerup

ShieldPowerup is the internal ID, the actual powerup is known as God Saber Summons a god saber from the heavens to block an entire column of the map for [Duration] seconds. This god saber will cut all blocks it touches for a perfect 110 score.

  • Duration
    • Decimal values allowed.