This should behave similar to constants - allow rust types (i.e. generics) to be specified as named type parameters via the macro literal and file inputs.
Can be used to send shared types across the workspace boundary when hot-building shaders. Useful for domains like SDF where a shader needs to parametrize over a very complex nested type.
This should behave similar to constants - allow rust types (i.e. generics) to be specified as named type parameters via the macro literal and file inputs.
Can be used to send shared types across the workspace boundary when hot-building shaders. Useful for domains like SDF where a shader needs to parametrize over a very complex nested type.