Stuff here:
Potential payload minigame (minimum of 4 players in 2v2 format but could be scaled higher)
Payload visually could be a minecart on rails (easy simple implementation)
Thinking about adding a game mechanic where collecting coal or fuel is necessary to encourage player movement throughout the map
Payload should move faster relative to like an Overwatch payload since the fights are slower (unless we speed up the fights themselves)
Healthpacks could be an addition (???) most likely renamed to Heart Regenerators or something which could be areas you go to that have rapidly increased regen rates.
An issue with Payload is that future kits--if Illusioner is added properly for example--could be too strong when it comes to area control and removal from the Payload. The solution to this would be making the Payload's player count area for movement larger compared to something like Overwatch's.
Another idea could be like Overwatch's upcoming new Stadium exclusive mode: Payload Race
Payload Race in SSM would be two different payloads for each team that are pushed independently from eachother, but the goal is to impede the other's Payload while progressing your own.
Payload Race would be cool to see if the mode were to be 2v2 since one person could try and be the pusher while the other fights, sort of like a tag-team dynamic.
Stuff here:
Potential payload minigame (minimum of 4 players in 2v2 format but could be scaled higher)
Payload visually could be a minecart on rails (easy simple implementation)
Thinking about adding a game mechanic where collecting coal or fuel is necessary to encourage player movement throughout the map
Payload should move faster relative to like an Overwatch payload since the fights are slower (unless we speed up the fights themselves)
Healthpacks could be an addition (???) most likely renamed to Heart Regenerators or something which could be areas you go to that have rapidly increased regen rates.
An issue with Payload is that future kits--if Illusioner is added properly for example--could be too strong when it comes to area control and removal from the Payload. The solution to this would be making the Payload's player count area for movement larger compared to something like Overwatch's.
Another idea could be like Overwatch's upcoming new Stadium exclusive mode: Payload Race
Payload Race in SSM would be two different payloads for each team that are pushed independently from eachother, but the goal is to impede the other's Payload while progressing your own.
Payload Race would be cool to see if the mode were to be 2v2 since one person could try and be the pusher while the other fights, sort of like a tag-team dynamic.