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Skeletons (.zaf_) #32

@WHSnyder

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@WHSnyder

We've gotten pretty far ignoring them so far, but eventually we'll need to add in .zaf_ readers so animations can animate with respect to a basepose. The zaf_ structure isn't cryptic like zaa_ and as far as I can tell the meaning of each sub chunk can be inferred from the name.

bdroid_head

The head of this bdroid is sunken because it is being animated with the head transform of a human skeleton, instead of being offset by the head transform of the bdroid skel.

(Picture is from Blender import but the same problem applies to LibSWBF2/Phoenix...)

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