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CraDataContainer.cs
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167 lines (141 loc) · 3.21 KB
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using UnityEngine;
using Unity.Collections;
public class CraDataContainer<T> where T : struct
{
NativeArray<T> Elements;
int Head;
~CraDataContainer()
{
Destroy();
}
public CraDataContainer(int capacity)
{
Elements = new NativeArray<T>(capacity, Allocator.Persistent);
}
public NativeArray<T> GetMemoryBuffer()
{
Debug.Assert(Elements.IsCreated);
return Elements;
}
public int GetCapacity()
{
return Elements.Length;
}
public int GetNumAllocated()
{
return Head;
}
// returns index
public int Alloc()
{
Debug.Assert(Elements.IsCreated);
if (Head == Elements.Length)
{
Debug.LogError($"Max capacity of {Elements.Length} reached!");
return -1;
}
return Head++;
}
public bool Alloc(int count)
{
Debug.Assert(count > 0);
int space = Elements.Length - (Head + count);
if (space < 0)
{
Debug.LogError($"Alloc {count} elements exceeds the capacity of {Elements.Length}!");
return false;
}
Head += count;
return true;
}
public T Get(int index)
{
Debug.Assert(Elements.IsCreated);
Debug.Assert(index >= 0 && index < Head);
return Elements[index];
}
public void Set(int index, in T value)
{
Debug.Assert(Elements.IsCreated);
Debug.Assert(index >= 0 && index < Head);
Elements[index] = value;
}
public bool AllocFrom(T[] buffer)
{
Debug.Assert(buffer != null);
Debug.Assert(buffer.Length > 0);
int previousHead = Head;
if (!Alloc(buffer.Length))
{
return false;
}
NativeArray<T>.Copy(buffer, 0, Elements, previousHead, buffer.Length);
return true;
}
public void Clear()
{
Head = 0;
}
public void Destroy()
{
Head = 0;
Elements.Dispose();
}
}
public class CraDataContainerManaged<T> where T : struct
{
T[] Elements;
int Head;
~CraDataContainerManaged()
{
Destroy();
}
public CraDataContainerManaged(int capacity)
{
Elements = new T[capacity];
}
public int GetCapacity()
{
return Elements.Length;
}
public int GetNumAllocated()
{
return Head;
}
// returns index
public int Alloc()
{
if (Head == Elements.Length)
{
Debug.LogError($"Max capacity of {Elements.Length} reached!");
return -1;
}
return Head++;
}
public bool Alloc(int count)
{
Debug.Assert(count > 0);
int space = Elements.Length - (Head + count);
if (space < 0)
{
Debug.LogError($"Alloc {count} elements exceeds the capacity of {Elements.Length}!");
return false;
}
Head += count;
return true;
}
public ref T Get(int index)
{
Debug.Assert(index >= 0 && index < Head);
return ref Elements[index];
}
public void Clear()
{
Head = 0;
}
public void Destroy()
{
Head = 0;
Elements = null;
}
}