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105 lines (105 loc) · 7.39 KB
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.25807.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{20AFC795-3DAD-4A05-8A48-88DCFABD0369}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{1424C28C-6C60-4760-BC38-ACD48204461E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BuildingEscape", "Intermediate\ProjectFiles\BuildingEscape.vcxproj", "{B990DFBF-5622-4F4C-84F1-D43700CE2A90}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{31C7FFAB-769C-49CF-AE3D-57BBFC52E4A2}"
ProjectSection(SolutionItems) = preProject
..\..\..\..\..\..\Unreal\UE_4.21\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\..\..\..\Unreal\UE_4.21\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|HTML5 = DebugGame Editor|HTML5
DebugGame Editor|IOS = DebugGame Editor|IOS
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|HTML5 = DebugGame|HTML5
DebugGame|IOS = DebugGame|IOS
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|HTML5 = Development Editor|HTML5
Development Editor|IOS = Development Editor|IOS
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|HTML5 = Development|HTML5
Development|IOS = Development|IOS
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|HTML5 = Shipping|HTML5
Shipping|IOS = Shipping|IOS
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame Editor|HTML5.ActiveCfg = Invalid|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame Editor|IOS.ActiveCfg = Invalid|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame|HTML5.Build.0 = HTML5_DebugGame|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame|IOS.ActiveCfg = IOS_DebugGame|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame|IOS.Build.0 = IOS_DebugGame|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame|Win32.Build.0 = DebugGame|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.DebugGame|Win64.Build.0 = DebugGame|x64
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development Editor|HTML5.ActiveCfg = Invalid|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development Editor|IOS.ActiveCfg = Invalid|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development Editor|Win64.Build.0 = Development_Editor|x64
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development|HTML5.ActiveCfg = HTML5_Development|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development|HTML5.Build.0 = HTML5_Development|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development|IOS.ActiveCfg = IOS_Development|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development|IOS.Build.0 = IOS_Development|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development|Win32.ActiveCfg = Development|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development|Win32.Build.0 = Development|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development|Win64.ActiveCfg = Development|x64
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Development|Win64.Build.0 = Development|x64
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Shipping|HTML5.ActiveCfg = HTML5_Shipping|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Shipping|HTML5.Build.0 = HTML5_Shipping|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Shipping|IOS.ActiveCfg = IOS_Shipping|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Shipping|IOS.Build.0 = IOS_Shipping|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Shipping|Win32.ActiveCfg = Shipping|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Shipping|Win32.Build.0 = Shipping|Win32
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Shipping|Win64.ActiveCfg = Shipping|x64
{B990DFBF-5622-4F4C-84F1-D43700CE2A90}.Shipping|Win64.Build.0 = Shipping|x64
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.DebugGame Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.DebugGame|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Development Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Development|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Shipping|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{E5225EE7-AC15-4176-B3F0-18DA5DAC2283} = {20AFC795-3DAD-4A05-8A48-88DCFABD0369}
{B990DFBF-5622-4F4C-84F1-D43700CE2A90} = {1424C28C-6C60-4760-BC38-ACD48204461E}
{B990DFBF-5622-4F4C-84F1-D43700CE2A90} = {1424C28C-6C60-4760-BC38-ACD48204461E}
EndGlobalSection
EndGlobal