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@@ -286,17 +286,11 @@ <h1 style="font-size:160%;margin:7px;">How Accurate Are The Conventional Geometr
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<pstyle="margin:12px;">Historically, Euclidean geometry has provided a framework for understanding and describing the physical world. It is based on axioms and postulates, leading to well-defined formulas for the calculation of areas and volumes of shapes such as circles and spheres.
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<h2style="font-size:160%;margin:7px;">Disapproval of the mathematical constant π</h2>
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<pstyle="margin:12px;">Historically, Euclidean geometry has provided a framework for understanding and describing the physical world. It is based on axioms and postulates, leading to well-defined formulas for the calculation of areas and volumes of shapes such as circles and spheres.
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<pstyle="margin:12px;">The constant relationship between a circle's circumference and its diameter has captivated mathematicians for millennia.
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While its approximate value of 3.14, commonly denoted by the Greek letter π, is widely recognized today, the historical development of this concept is less understood.
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Ancient civilizations grappled with this geometric challenge, employing various methods to approximate this ratio.
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His approach was that the ratio between the perimeter and the diameter of a circle can be estimated by comparing the circumference of the circle to the perimeters of an inscribed and a circumscribed polygon.
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The polygons can be divided into triangles. The ratio between the legs of the triangles and their hypotenuses can be measured linearly.
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That is where the pi divided by delta = 3.14 notation might originate from.
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That is where the pi divided by delta ( with delta = 1 ) π ~ 3.14 notation might originate from.
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This method has several limitations. He tried to increase the accuracy by increasing the number of sides of the polygons. This approach cannot produce an accurate result.
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<pstyle="margin:12px;">The equation can be simplified algebraically.
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<pstyle="margin:12px;">Simplifying further:
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<pstyle="margin:12px;">Substituting 90° / 360° for 1 / 4 :
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<pstyle="margin:12px;">Simplifying further:
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<pstyle="margin:12px;">Which is equivalent to 1 = 1 .
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and the radius of the circle equals √5 × quarter of the side, I change the side length of the square to √π, assuming that the area of a circle equals π × ( square value of the radius ).
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The idea is that the area of the circle equals to the area of the square. Looking for the ratio between the length of the side, I could denote the side of the square as 1, and compare the radius to that, or denote the radius as 1 and express the side compared to that.
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Looking for the ratio between the length of the side, I could denote the side of the square as 1, and compare the radius to that, or denote the radius as 1 and express the side compared to that.
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I denoted the radius as 1 and the side as √π, because if the area equaled π × ( square value of the radius ), the side length of the square that has the same area as the circle was √( π × ( square value of 1 ) ).
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<pstyle="margin:12px;">Expand the term (r - x)²:
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<pstyle="margin:12px;">Substitute this back into the original expression:
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<pstyle="margin:12px;">Distribute the 3.2 inside the parentheses:
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<pstyle="margin:12px;">Simplify the numerator:
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<pstyle="margin:12px;">Factor out x from the numerator:
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<pstyle="margin:12px;">Cancel out the x in the numerator and denominator:
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As x is close to 0,
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Irrational or not, with an infinitesimally small thickness the circumference practically equals 6.4 × radius.
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That ratio is a real number.
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There is no reason to substitute it with a sign.
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Since the ratio can be expressed as a real number, there is no reason to substitute it with any other sign.
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The best practice is writing it as it is.
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From a historical perspective the mathematical constant named π is what it is. It's unlikely to change much.
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From a scientific perspective they call it irrational for a reason. It doesn't make much sense. It's a logical dead end.
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The people deserve better than an irrational approximation if an exact calculation is available.
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That makes sin( π / 2 ) <1.That's an aspect of this.
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<h3style="margin:6px;">Volume of a sphere</h3>
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<pstyle="margin:12px;">Another aspect is applying the area relationship in 3D to get the volume of a sphere by cubing the square root of its cross sectional area.
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<h4style="font-size:160%;margin:7px;">Volume of a pyramid</h4>
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<pstyle="margin:12px;">The volume of a cone can be derived algebraically by comparing the volume of a quadrant of a vertical frustum cone to an octant of a sphere.
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The volume of a pyramid can be calculated with the same coefficient.
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