- Improves Map handling on key
M:- player's animation will not be reset if he does not have map. This removes exploit in which pressing
Mrepeatedly would allow you to jump in air. - with API function
PlayerMap_GetMapInstanceyou can define which map will be opened (in each world you can open different default map)- if
PlayerMap_GetMapInstancedoes not specify priority - then we reopen last used map. - by default we use vanilla logic - we try to open:
ITWRWORLDMAP_ORC, thenITWRWORLDMAP - if none of aboce are in the inventory, first available map in inventory is selected.
- if
- player's animation will not be reset if he does not have map. This removes exploit in which pressing
Init function: G1_PlayerMap_Init();