- this 'patch' enables/disables raytrace check ignoring vobs - by deault it is raining through vobs in Gothic (probably an oversight)
- created by Showdown & Lehona (original post)
Usage:
func void Init_Global() {
//Ikarus initialization
MEM_InitAll();
//Turn off raining through vobs
G12_SetRainThroughVobs(FALSE);
};