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game.go
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59 lines (46 loc) · 1.13 KB
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package main
import (
"github.com/hajimehoshi/ebiten/v2"
"image/color"
)
func (g *game) Layout(_, _ int) (int, int) {
return 1061, 670
}
func (g *game) Update() error {
processEvents(g)
updateGameTimeVars(g)
if g.pause {
return nil
}
updateTimeCounters(g)
doHerbsActions(g)
doCarnivoreActions(g)
doHerbivoreActions(g)
updateAnimalsData(g)
chosenAchievementName := achievementNames[g.chosenAchievement]
checkAchievement = achievements[chosenAchievementName].checkFunc
if !achievements[chosenAchievementName].completed {
checkAchievement(g)
}
g.cleanCurrentEvents()
return nil
}
func (g *game) Draw(screen *ebiten.Image) {
screen.Fill(color.Gray{Y: 239})
sc.drawAnimation(screen, g)
sc.drawLogo(screen)
sc.drawBoard(screen, g)
sc.drawMainUILines(screen)
sc.drawChartsBg(screen)
sc.drawHistoricQuantitiesChart(screen)
sc.plotHistoricQuantities(screen, g)
sc.drawRightPanel(screen, g)
sc.plotRightPanel(screen, g)
sc.drawCounters(screen, g)
sc.drawSettings(screen, g)
sc.drawButtons(screen)
sc.drawHerbs(screen, g)
sc.drawHerbivores(screen, g)
sc.drawCarnivores(screen, g)
sc.drawAchievements(screen, g)
}