Even without considering collision mechanics, an object that is moving both translationally and rotationally suffers from consistent deformation as its corners drift away from each other.
This is likely due to some kind of bug or additionally some numerical instability in the rotational updating.
Can currently be seen by setting GLOBALROTSPEED in physics.py to a small constant such as 1.0.
Even without considering collision mechanics, an object that is moving both translationally and rotationally suffers from consistent deformation as its corners drift away from each other.
This is likely due to some kind of bug or additionally some numerical instability in the rotational updating.
Can currently be seen by setting
GLOBALROTSPEEDin physics.py to a small constant such as1.0.