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dynamic_manager.xml
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45 lines (44 loc) · 2.46 KB
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<table directory="assets">
<texture path="map_assets/ba_map_icon"/>
<texture path="map_assets/ba_map_bg"/>
<texture path="map_assets/ee_icon_done"/>
<effect load="true" path="effects/zm/weapons/zm_pap_big_fps_ball_flash"/>
<effect load="true" path="effects/zm/weapons/zm_pap_extra_fps_big_sparse"/>
<effect load="true" path="effects/zm/weapons/zm_pap_big_fps_smoke_flash"/>
<effect load="true" path="effects/zm/weapons/zm_pap_big_fps_extra_long_flash"/>
<effect load="true" path="effects/zm/zm_pap_muzzle"/>
<effect load="true" path="effects/particles/weapons/trail_v2"/>
<effect load="true" path="effects/particles/weapons/shovel"/>
<effect load="true" path="effects/particles/weapons/super_shovel"/>
<effect load="true" path="effects/particles/weapons/wunder_fire"/>
<effect load="true" path="effects/particles/weapons/wunder_dg3_fire"/>
<effect load="true" path="effects/particles/weapons/wunder_sparks"/>
<effect load="true" path="effects/particles/weapons/wunder_dg3_sparks"/>
<effect load="true" path="effects/zm/zm_eyes_red"/>
<effect load="true" path="effects/zm/zm_teleport"/>
<effect load="true" path="effects/zm/zm_teleport_sparks"/>
<effect load="true" path="effects/zm/zm_glow"/>
<effect load="true" path="effects/zm/zm_special_spawn"/>
<effect load="true" path="effects/zm/zm_powerup_glow"/>
<effect load="true" path="effects/payday2/environment/fire_biggy"/>
<effect load="true" path="effects/zm/env/braises_10x10"/>
<texture path="effects/zm/env/textures/braises_2x2"/>
<effect load="true" path="effects/zm/zm_blood_smoke_distorted"/>
<effect load="true" path="effects/zm/zm_blood_smoke_distorted_small"/>
<effect load="true" path="effects/zm/zm_blood_smoke_trail_small"/>
<effect load="true" path="effects/zm/pinkhaze"/>
<effect load="true" path="effects/raygun_glow"/>
<effect load="true" path="effects/raygun_trail"/>
<effect load="true" path="effects/raygun_fire"/>
<effect load="true" path="effects/raygun_glow_pap"/>
<effect load="true" path="effects/raygun_trail_pap"/>
<effect load="true" path="effects/raygun_fire_pap"/>
<font load="true" path="fonts/murderer"/>
<texture path="fonts/murderer"/>
<font load="true" path="fonts/escom"/>
<texture path="fonts/escom"/>
<font load="true" path="fonts/escom_outline"/>
<texture path="fonts/escom_outline"/>
<font load="true" path="fonts/beyond"/>
<texture path="fonts/beyond"/>
</table>