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server.py
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406 lines (292 loc) · 11.2 KB
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from flask import Flask, render_template, send_from_directory, redirect
from flask_socketio import SocketIO
from flask_socketio import send, emit
import threading
app = Flask(__name__, static_url_path='')
app.config['SECRET_KEY'] = 'secret!'
socketio = SocketIO(app)
import discord
import asyncio
import random
import json
loop = asyncio.get_event_loop()
client = discord.Client()
class ServerGame:
def __init__(self):
self.map = [[]]
self.width = 15
self.height = 15
self.generate_map()
self.red_team = []
self.blue_team = []
self.red_x = 3
self.red_y = 3
self.blue_x = 9
self.blue_y = 9
self.players = []
self.redflag_x = 4
self.redflag_y = 4
self.blueflag_x = 13
self.blueflag_y = 13
self.redCarrying = False
self.blueCarrying = False
self.dropred_x = 7
self.dropred_y = 7
self.dropblue_x = 8
self.dropblue_y = 8
self.redPoints = 0
self.bluePoints = 0
self.started = False
def add_player(self, player):
if player in self.red_team or player in self.blue_team:
return None
if len(self.blue_team) >= len(self.red_team):
self.red_team.append(player)
return "red"
else:
self.blue_team.append(player)
return "blue"
def add_player_team(self, player, team):
if team == "red":
self.red_team.append(player)
if team == "blue":
self.blue_team.append(player)
def generate_map(self):
self.map = [[0 for x in range(self.width)] for y in range(self.height)]
for i in range(len(self.map)):
for j in range(len(self.map[i])):
self.map[i][j] = 0
def clear(self, x, y, team):
print(x)
print(y)
if self.red_x == self.blue_x and self.red_y == self.blue_y:
if team == "red":
self.map[x][y] = 2
elif team == "blue":
self.map[x][y] = 1
else:
self.map[x][y] = 0
def setPlayer(self, team):
if team == "red":
if self.redCarrying:
self.map[self.red_x][self.red_y] = 6
else:
self.map[self.red_x][self.red_y] = 1
if team == "blue":
if self.blueCarrying:
self.map[self.blue_x][self.blue_y] = 7
else:
self.map[self.blue_x][self.blue_y] = 2
def move(self, direction, team, message=None):
self.reset_map()
if team == "red":
#self.clear(self.red_x, self.red_y, "red")
if direction == "right":
if self.red_y < self.width-1:
self.red_y += 1
if direction == "left":
if self.red_y > 0:
self.red_y -= 1
if direction == "up":
if self.red_x > 0:
self.red_x -= 1
if direction == "down":
if self.red_x < self.height-1:
self.red_x += 1
#touching blue flag
self.setPlayer("red")
if team == "blue":
#self.clear(self.blue_x, self.blue_y, "blue")
if direction == "right":
if self.blue_y < self.width-1:
self.blue_y += 1
if direction == "left":
if self.blue_y > 0:
self.blue_y -= 1
if direction == "up":
if self.blue_x > 0:
self.blue_x -= 1
if direction == "down":
if self.blue_x < self.height-1:
self.blue_x += 1
#touching red flag
self.setPlayer("blue")
self.gameplay_checks()
self.set_everything()
self.update(message, False)
print("Red x: {} y: {} flag: {} | Blue x: {} y: {} flag: {}".format(self.red_x, self.red_y, self.redCarrying, self.blue_x, self.blue_y, self.blueCarrying))
print("Red Flag: x: {} y: {} Blue flag: x: {} y: {}".format(self.redflag_x, self.redflag_y, self.blueflag_x, self.blueflag_y))
def init_teams(self):
self.map[self.red_x][self.red_y] = 1
self.map[self.blue_x][self.blue_y] = 2
self.map[self.redflag_x][self.redflag_y] = 4
self.map[self.blueflag_x][self.blueflag_y] = 5
def reset_map(self):
for i in range(len(self.map)):
for j in range(len(self.map[i])):
self.map[i][j] = 0
def set_everything(self):
self.reset_map()
if self.red_x == self.blueflag_x and self.red_y == self.blueflag_y:
self.redCarrying = True
if self.blue_x == self.redflag_x and self.blue_y == self.redflag_y:
self.blueCarrying = True
# Set flags first
self.stay_flag()
# Set players and players carrying flags
if self.redCarrying:
self.map[self.red_x][self.red_y] = 6
else:
self.map[self.red_x][self.red_y] = 1
if self.blueCarrying:
self.map[self.blue_x][self.blue_y] = 7
else:
self.map[self.blue_x][self.blue_y] = 2
if(self.blue_x==self.red_x and self.blue_y==self.red_y):
self.map[self.red_x][self.red_y] = 3
if self.redCarrying == True:
self.reset_flag("red")
self.redCarrying = False
if self.blueCarrying == True:
self.reset_flag("blue")
self.blueCarrying = False
# Set dropoffs
self.dropoffs()
def stay_flag(self):
if self.blueCarrying == False:
self.map[self.redflag_x][self.redflag_y] = 4
if self.redCarrying == False:
self.map[self.blueflag_x][self.blueflag_y] = 5
def reset_flag(self, team):
self.map[self.redflag_x][self.redflag_y] = 0
self.map[self.blueflag_x][self.blueflag_y] = 0
if team == "red":
self.redflag_x = 1
self.redflag_y = random.randint(1, 10)
if team == "blue":
self.blueflag_x = 13
self.blueflag_y = random.randint(1, 10)
def gameplay_checks(self):
if self.red_x == self.dropred_x and self.red_y == self.dropred_y:
self.redCarrying = False
self.reset_flag("blue")
self.redPoints += 1
if self.blue_x == self.dropblue_x and self.blue_y == self.dropblue_y:
self.blueCarrying = False
self.reset_flag("red")
self.bluePoints += 1
def dropoffs(self):
if self.redCarrying:
# show dropoff for red
self.map[self.dropred_x][self.dropred_y] = 8
if self.blueCarrying:
# show dropoff for blue
self.map[self.dropblue_x][self.dropblue_y] = 9
def to_json(self):
#
return json.dumps(self.map)
def update(self, message=None, ignore = True):
if ignore == True:
socketio.emit('MESSAGE', {'user': '', "message": {"user": "Discord", "message":"Game has started!"}, "map":game.to_json(),
"redPoints":self.redPoints, "bluePoints":self.bluePoints})
else:
msg = "{}: {}".format(str(message.author), message.content)
team = self.getPlayerTeam(message.author)
if not team:
team = True
if team == "red":
team = True
if team == "blue":
team = False
print(msg)
socketio.emit('MESSAGE', {'user': '', "message": {"user": str(message.author), "message":str(message.content), "team":team}, "map":game.to_json(),
"redPoints":self.redPoints, "bluePoints":self.bluePoints})
def start_game(self):
if self.started == False:
self.generate_map()
self.init_teams()
self.reset_flag("red")
self.reset_flag("blue")
self.update(None, ignore=True)
self.started = True
return True
return False
def getPlayerTeam(self, player):
if player in self.red_team:
return "red"
elif player in self.blue_team:
return "blue"
else:
return None
game = ServerGame()
@client.event
async def on_message(message):
#print(message.content)
#print(message.channel)
#print(game.to_json())
#socketio.emit('MESSAGE', {'user': '', 'message': '{}'.format(message.content), "map":game.to_json()})
#{'user': 'asdasd', 'message': 'dfghdfghfdgh'}
if message.content.startswith('!test'):
#socketio.emit('some event', {'data': 42})
counter = 0
tmp = await client.send_message(message.channel, 'Calculating messages...')
async for log in client.logs_from(message.channel, limit=100):
if log.author == message.author:
counter += 1
await client.edit_message(tmp, 'You have {} {} messages.'.format(counter, message.channel))
if message.content.startswith("!join"):
team = game.add_player(message.author)
if team:
await client.send_message(message.channel, "{}, You're on {} team!".format(message.author, team))
if message.content.startswith("!start"):
game.start_game()
if message.content.startswith("d"):
t = game.getPlayerTeam(message.author)
if t:
game.move("right", t, message)
if message.content.startswith("s"):
t = game.getPlayerTeam(message.author)
if t:
game.move("down", t, message)
if message.content.startswith("a"):
t = game.getPlayerTeam(message.author)
if t:
game.move("left", t, message)
if message.content.startswith("w"):
t = game.getPlayerTeam(message.author)
if t:
game.move("up", t, message)
if message.content.startswith("assignRoles"):
for i in message.server.members:
for y in i.roles:
if y in "Red Team":
game.add_player_team(i, "red")
if y in "Blue Team":
game.add_player_team(i, "blue")
@app.route('/dist/<path:path>')
def send_js(path):
return send_from_directory('dist', path)
@app.route('/static/<path:path>')
def send_static(path):
return send_from_directory('static', path)
@app.route("/")
def hello():
return app.send_static_file('index.html')
@app.route("/join")
def redirectjoin():
return redirect("https://discord.gg/AWtZxsf", code=302)
@socketio.on('connect')
def test_connect():
emit('my response', {'data': 'Connected'})
@socketio.on('disconnect')
def test_disconnect():
print('Client disconnected')
token = "NTE1ODU1NDQ5NDk3Nzk2NjE5.DtrLzw.9uxiqIZZTO30aTJtBkDzaMWiWhY"
t = threading.Thread(target=client.run, args=(token,))
t.start()
if __name__ == '__main__':
#t = threading.Thread(target=worker)
#t.start()
#client.run("NTE1ODU1NDQ5NDk3Nzk2NjE5.DtrLzw.9uxiqIZZTO30aTJtBkDzaMWiWhY")
#loop.run_until_complete(worker())
socketio.run(app, host='0.0.0.0', port=4242, debug=False)