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main.js
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383 lines (325 loc) · 10.3 KB
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"use strict"
const TITLEPNG = "img/Welcome.png"
const ENTERPNG = "img/EnterWhite.png"
const SHIPPNG = "img/ship.png"
const BULLETPNG = "img/bullets.png"
const BOSSPNG = "img/boss.png"
const STAR1PNG = "img/Star1.png"
const STAR2PNG = "img/Star2.png"
const BGPNG = "img/BG_2.png"
const DIEDEDPNG = "img/dieded.png"
const WONNEREDPNG = "img/wonnered.png"
const ZEROPNG = "img/0.png"
const ONEPNG = "img/1.png"
const TWOPNG = "img/2.png"
const THREEPNG = "img/3.png"
const FOURPNG = "img/4.png"
const ENEMYPNG = "img/enemy.png"
const TITLENUMBERSPNG = "img/numbers.png"
const LETTERSPNG = "img/WhiteNumbersandLetters.png"
const BORDERPNG = "img/border.png"
const NAMEPNG = "img/Name.png"
const TIMEPNG = "img/Time.png"
const HASHHASHPNG = "img/HashHash.png"
const LASER = "sfx/Laser2.wav"
const COREHIT = "sfx/CoreHit3.wav"
const SPELLCARD = "sfx/053.wav" // better than SPELLCARD.wav
const PLAYERDEATH = "sfx/DEAD.wav" // or 071
const MENUCHIME = "sfx/048.wav"
const TITLEBGM = "bgm/shipselect2.ogg"
const DELAY = 1
const WIDTH = 800
const HEIGHT = 1000
const ENTER = 13
const SHIFT = 16
const SPACE = 32
const LEFT = 37
const UP = 38
const RIGHT = 39
const DOWN = 40
const x = 88
const b = 66
const c = 67
const w = 87
const a = 65
const s = 83
const d = 68
var mainDiv
var graphicsCanvas
var graphicsContext
var playerCanvas
var playerContext
var enemyCanvas
var enemyContext
var playerBulletCanvas
var playerBulletContext
var enemyBulletCanvas
var enemyBulletContext
var uiCanvas
var uiContext
var leaderCanvas
var leaderContext
var mainCanvas
var mainContext
var titleScreenGameState
var bossInitializationState
var normalGameState
var currentGameState
var deltaTime
var deltaSeconds
var timeOfLastUpdate
var keys = []
var autofire = false
var playerBullets = []
var enemyBullets = []
var player
var enemy
var titleText = new Image(695, 114)
titleText.src = TITLEPNG
var enterText = new Image(510, 51)
enterText.src = ENTERPNG
var wonneredText = new Image(250, 47)
wonneredText.src = WONNEREDPNG
var diededText = new Image(512, 54)
diededText.src = DIEDEDPNG
var zeroText = new Image(18, 18)
zeroText.src = ZEROPNG
var oneText = new Image(12, 18)
oneText.src = ONEPNG
var twoText = new Image(16, 18)
twoText.src = TWOPNG
var enemyText = new Image(84, 32)
enemyText.src = ENEMYPNG
var nameText = new Image(128, 32)
nameText.src = NAMEPNG
var timeText = new Image(128, 32)
timeText.src = TIMEPNG
var hashText = new Image(64, 32)
hashText.src = HASHHASHPNG
var titleNumbersSheet = new Image(320, 34)
titleNumbersSheet.src = TITLENUMBERSPNG
var lettersSheet = new Image(512, 224)
lettersSheet.src = LETTERSPNG
var borderSheet = new Image(720, 1000)
borderSheet.src = BORDERPNG
var bgSheet = new Image(800, 2560)
bgSheet.src = BGPNG
var star1Sheet = new Image(800, 600)
star1Sheet.src = STAR1PNG
var star2Sheet = new Image(400, 446)
star2Sheet.src = STAR2PNG
var bgPattern
var star1Pattern
var star2Pattern
var bgOffset = 0
var star1Offset = 0
var star2Offset = 0
var shipSheet = new Image(256, 68)
shipSheet.src = SHIPPNG
var shipCount = 4
var bulletSheet = new Image(257, 355)
bulletSheet.src = BULLETPNG
var bossSheet = new Image(76, 82)
bossSheet.src = BOSSPNG
var titlebgm = new Audio(TITLEBGM)
titlebgm.onended = function() {
titlebgm.play()
}
var bgm = new Audio("bgm/alien.mp3")
var menuchimesfx = new Audio(MENUCHIME)
menuchimesfx.onended = function() {
bgm.play()
}
var deathsfx = new Audio(PLAYERDEATH);
var laserPool = new AudioPool(LASER, 50)
var corehitPool = new AudioPool(COREHIT, 50)
var mainTimer
var hitBoxes = []
var starttime
var v12x12 = [ new Vector(2, 4),
new Vector(4, 2),
new Vector(7, 2),
new Vector(9, 4),
new Vector(9, 7),
new Vector(7, 9),
new Vector(4, 9),
new Vector(2, 7), ]
var v16x16 = [ new Vector(3, 6),
new Vector(6, 3),
new Vector(9, 3),
new Vector(12, 6),
new Vector(12, 9),
new Vector(9, 12),
new Vector(6, 12),
new Vector(3, 9), ]
var v22x22 = [ new Vector(3, 8),
new Vector(8, 2),
new Vector(13, 2),
new Vector(18, 8),
new Vector(18, 14),
new Vector(13, 19),
new Vector(8, 19),
new Vector(3, 14), ]
var v8x16 = [ new Vector(1, 5),
new Vector(3, 2),
new Vector(4, 2),
new Vector(6, 5),
new Vector(6, 9),
new Vector(4, 12),
new Vector(3, 12),
new Vector(1, 9), ]
var vKunai = [ new Vector(1, 8),
new Vector(6, 8),
new Vector(4, 14),
new Vector(3, 14), ]
var v76x82 = [ new Vector(0, 20),
new Vector(75, 20),
new Vector(61, 81),
new Vector(14, 81), ]
const HitBoxType = {
BLUE12: 0,
BLUE16: 1,
RED22: 22,
PURPLE22: 23,
BLUE22: 24,
CYAN22: 25,
GREEN22: 26,
YELLOW22: 27,
GREEN62: 62,
RED8X16: 816,
REDKUNAI: 666,
GREENBOSS76X82: 76,
}
hitBoxes[HitBoxType.BLUE12] =
new HitBox(bulletSheet, new Vector(99, 137), new Vector(12, 12), 6.5, v12x12)
hitBoxes[HitBoxType.BLUE16] =
new HitBox(bulletSheet, new Vector(97, 68), new Vector(16, 16), 6.5, v16x16)
hitBoxes[HitBoxType.RED22] =
new HitBox(bulletSheet, new Vector(38, 253), new Vector(22, 22), 9, v22x22)
hitBoxes[HitBoxType.PURPLE22] =
new HitBox(bulletSheet, new Vector(70, 253), new Vector(22, 22), 9, v22x22)
hitBoxes[HitBoxType.BLUE22] =
new HitBox(bulletSheet, new Vector(102, 253), new Vector(22, 22), 9, v22x22)
hitBoxes[HitBoxType.CYAN22] =
new HitBox(bulletSheet, new Vector(134, 253), new Vector(22, 22), 9, v22x22)
hitBoxes[HitBoxType.GREEN22] =
new HitBox(bulletSheet, new Vector(166, 253), new Vector(22, 22), 9, v22x22)
hitBoxes[HitBoxType.YELLOW22] =
new HitBox(bulletSheet, new Vector(198, 253), new Vector(22, 22), 9, v22x22)
hitBoxes[HitBoxType.GREEN62] =
new HitBox(bulletSheet, new Vector(128, 293), new Vector(62, 62), 31, v22x22)
hitBoxes[HitBoxType.RED8X16] =
new HitBox(bulletSheet, new Vector(37, 85), new Vector(8, 16), 0, v8x16)
hitBoxes[HitBoxType.REDKUNAI] =
new HitBox(bulletSheet, new Vector(37, 102), new Vector(8, 16), 0, vKunai)
hitBoxes[HitBoxType.GREENBOSS76X82] = new HitBox(bossSheet, new Vector(), new Vector(76, 82), 0, v76x82)
onload = function() {
mainDiv = document.createElement("div")
mainDiv.id = "main"
/*
mainDiv.style.minWidth = WIDTH
mainDiv.style.maxWidth = WIDTH
mainDiv.style.minHeight = HEIGHT
mainDiv.style.maxHeight = HEIGHT
mainDiv.style.backgroundColor = "CCC"
*/
document.body.appendChild(mainDiv)
graphicsCanvas = document.createElement("canvas")
graphicsCanvas.width = WIDTH
graphicsCanvas.height = HEIGHT
graphicsContext = graphicsCanvas.getContext("2d")
playerCanvas = document.createElement("canvas")
playerCanvas.width = WIDTH
playerCanvas.height = HEIGHT
playerContext = playerCanvas.getContext("2d")
enemyCanvas = document.createElement("canvas")
enemyCanvas.width = WIDTH
enemyCanvas.height = HEIGHT
enemyContext = enemyCanvas.getContext("2d")
playerBulletCanvas = document.createElement("canvas")
playerBulletCanvas.width = WIDTH
playerBulletCanvas.height = HEIGHT
playerBulletContext = playerBulletCanvas.getContext("2d")
enemyBulletCanvas = document.createElement("canvas")
enemyBulletCanvas.width = WIDTH
enemyBulletCanvas.height = HEIGHT
enemyBulletContext = enemyBulletCanvas.getContext("2d")
uiCanvas = document.createElement("canvas")
uiCanvas.width = WIDTH
uiCanvas.height = HEIGHT
uiContext = uiCanvas.getContext("2d")
bgPattern = graphicsContext.createPattern(bgSheet, "repeat")
star1Pattern = graphicsContext.createPattern(star1Sheet, "repeat")
star2Pattern = graphicsContext.createPattern(star2Sheet, "repeat")
leaderCanvas = document.createElement("canvas")
leaderCanvas.width = 720
leaderCanvas.height = HEIGHT
leaderContext = leaderCanvas.getContext("2d")
/*
mainDiv.appendChild(graphicsCanvas)
mainDiv.appendChild(enemyBulletCanvas)
mainDiv.appendChild(playerBulletCanvas)
mainDiv.appendChild(playerCanvas)
mainDiv.appendChild(enemyCanvas)
mainDiv.appendChild(uiCanvas)
mainDiv.appendChild(leaderCanvas)
*/
mainCanvas = document.createElement("canvas")
mainCanvas.width = 1520
mainCanvas.height = 1000
mainCanvas.id = "mainCanvas"
mainContext = mainCanvas.getContext("2d")
mainDiv.appendChild(mainCanvas)
var ratio = window.innerWidth / window.innerHeight
mainCanvas.style.maxHeight = "1000px"
mainCanvas.style.maxWidth = "1520px"
if (ratio > 1520 / 1000) { // wider than desired
mainCanvas.style.width = "auto"
mainCanvas.style.height = "100%"
} else { // taller
mainCanvas.style.width = "100%"
mainCanvas.style.height = "auto"
}
titleScreenGameState = new TitleScreenGameState()
bossInitializationState = new BossInitializationState()
normalGameState = new NormalGameState()
currentGameState = titleScreenGameState
timeOfLastUpdate = Date.now()
player = new Player()
player.position = new Vector((WIDTH - hitBoxes[player.hitboxType].width) / 2, HEIGHT - 50)
enemy = new Boss()
enemy.position = new Vector((WIDTH - hitBoxes[enemy.hitboxType].width) / 2, 50)
titlebgm.play()
mainTimer = setInterval(mainLoop, 1)
getTimes()
}
function gameStart() {
bgm.play()
}
function mainLoop() {
var time = Date.now()
deltaTime = time - timeOfLastUpdate
deltaSeconds = deltaTime / 1000
if (deltaTime < DELAY) { // not enough time has passed
return
}
currentGameState.update()
timeOfLastUpdate = time
mainContext.clearRect(0, 0, mainCanvas.width, mainCanvas.height)
mainContext.drawImage(graphicsCanvas, 0, 0)
mainContext.drawImage(playerBulletCanvas, 0, 0)
mainContext.drawImage(enemyBulletCanvas, 0, 0)
mainContext.drawImage(playerCanvas, 0, 0)
mainContext.drawImage(enemyCanvas, 0, 0)
mainContext.drawImage(uiCanvas, 0, 0)
mainContext.drawImage(leaderCanvas, 800, 0)
}
onkeydown = function(e) {
keys[e.keyCode] = true
if (e.keyCode == SPACE) {
autofire = !autofire
}
}
onkeyup = function(e) {
keys[e.keyCode] = false
}