Is your feature request related to a problem? Please describe.
I want to debug my app on remote physical devices through VPN. This used to be possible until a couple of years ago, directly in Xcode.
Describe the solution you'd like
Being able to debug on remote physical devices by specifying the IP Address of the device. RocketSim could forward the data to the remote device while pretending it is a local device to make Xcode happy.
Describe alternatives you've considered
Additional context
I have a remote always-on Mac mini where I code (and my agents run). I connect to it through Tailscale (VPN). Until a couple of years ago there was an option in Xcode's Device and Simulators saying "Connect via IP Address..." where you could manually enter the remote device's IP Address and debug though a VPN. This option has then been removed and it is now possible to debug only to devices on the same LAN, that are automatically recognized by Xcode.
Is your feature request related to a problem? Please describe.
I want to debug my app on remote physical devices through VPN. This used to be possible until a couple of years ago, directly in Xcode.
Describe the solution you'd like
Being able to debug on remote physical devices by specifying the IP Address of the device. RocketSim could forward the data to the remote device while pretending it is a local device to make Xcode happy.
Describe alternatives you've considered
Additional context
I have a remote always-on Mac mini where I code (and my agents run). I connect to it through Tailscale (VPN). Until a couple of years ago there was an option in Xcode's Device and Simulators saying "Connect via IP Address..." where you could manually enter the remote device's IP Address and debug though a VPN. This option has then been removed and it is now possible to debug only to devices on the same LAN, that are automatically recognized by Xcode.