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Description
Arnold 5.3 includes a new MaterialX API that's implemented in the other DCC plugins.
From 5.3.0.0 release notes:
- MaterialX API: A new function
AiMaterialxWrite()bakes the shader and other look properties for one or more shapes to a .mtlx file along with the description of the shaders and shading graphs (#7883), andAiMaterialxGetLookNames()gets the list of looks contained in a .mtlx document. (#8087)
Should we implement this? Would anyone use it in SItoA?
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