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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace LeafFallEngine {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LeafFallEngine.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] en_us {
get {
object obj = ResourceManager.GetObject("en_us", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
/// </summary>
public static System.Drawing.Icon icon {
get {
object obj = ResourceManager.GetObject("icon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap icon_x32 {
get {
object obj = ResourceManager.GetObject("icon_x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap icon_x512 {
get {
object obj = ResourceManager.GetObject("icon_x512", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap icon1 {
get {
object obj = ResourceManager.GetObject("icon1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 即将加载绝对路径的dll,请确保编译后执行! 的本地化字符串。
/// </summary>
public static string Program_Main_ {
get {
return ResourceManager.GetString("Program_Main_", resourceCulture);
}
}
/// <summary>
/// 查找类似 注意: 调试模式当中! 的本地化字符串。
/// </summary>
public static string Program_Main_注意__调试模式当中_ {
get {
return ResourceManager.GetString("Program_Main_注意__调试模式当中_", resourceCulture);
}
}
/// <summary>
/// 查找类似 ; 这里是程序主菜单
///@Menu name="MainWindowMenu"
/// @Submenu "操作"
/// #MenuItem "返回"
/// #MenuItem type="separate"
/// #MenuItem "暂停"
/// #MenuItem "退出"
/// @clr Submenu
/// ; 进度设置
/// @Submenu "进度"
/// #MenuItem "上一选项"
/// #MenuItem "日志"
/// #MenuItem type="separate"
/// #MenuItem 自动播放 type="check"
/// @Submenu "自动播放速度" type="choice"
/// #MenuItem "0.25x"
/// #MenuItem "0.5x"
/// #MenuItem "1.0x"
/// #MenuItem "1.25x"
/// [字符串的其余部分被截断]"; 的本地化字符串。
/// </summary>
public static string test {
get {
return ResourceManager.GetString("test", resourceCulture);
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] zh_cn {
get {
object obj = ResourceManager.GetObject("zh_cn", resourceCulture);
return ((byte[])(obj));
}
}
}
}