What behaviour is observed?
When a player goes beyond the allowedMovementRadius, they are teleported to spawn, which is unacceptable on a server without teleports.
Expected behaviour
When a player goes beyond the allowedMovementRadius, they should instead be teleported back to the point where they crossed the boundary, or simply be prevented from leaving the boundary at all.
To Reproduce
.
Plugin list
AuthMe
Server Implementation
Standalone server (no proxy)
Database Implementation
SQLite
AuthMe Version
1.6.0
Error log (if applicable)
No response
Configuration
What behaviour is observed?
When a player goes beyond the allowedMovementRadius, they are teleported to spawn, which is unacceptable on a server without teleports.
Expected behaviour
When a player goes beyond the allowedMovementRadius, they should instead be teleported back to the point where they crossed the boundary, or simply be prevented from leaving the boundary at all.
To Reproduce
.
Plugin list
AuthMe
Server Implementation
Standalone server (no proxy)
Database Implementation
SQLite
AuthMe Version
1.6.0
Error log (if applicable)
No response
Configuration