-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy patheffects.js
More file actions
474 lines (407 loc) · 15.7 KB
/
effects.js
File metadata and controls
474 lines (407 loc) · 15.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
function applyKernel(kernel) {
let kSize = kernel.length;
let kOffset = Math.floor(kSize / 2);
let result = [];
for (let y = 0; y < p5Instance.height; y++) {
for (let x = 0; x < p5Instance.width; x++) {
let pixel = { r: 0, g: 0, b: 0 };
for (let ky = 0; ky < kSize; ky++) {
for (let kx = 0; kx < kSize; kx++) {
let px = x + kx - kOffset;
let py = y + ky - kOffset;
if (px < 0 || px >= p5Instance.width || py < 0 || py >= p5Instance.height) {
continue;
}
let i = 4 * (py * p5Instance.width + px);
let k = kernel[ky][kx];
pixel.r += p5Instance.pixels[i] * k;
pixel.g += p5Instance.pixels[i + 1] * k;
pixel.b += p5Instance.pixels[i + 2] * k;
}
}
result.push(pixel);
}
}
return result;
}
function effect_pixelate_function(pixel_size) {
let pixelSize = pixel_size;
for (let y = 0; y < p5Instance.height; y += pixelSize) {
for (let x = 0; x < p5Instance.width; x += pixelSize) {
let i = 4 * (y * p5Instance.width + x);
let pixel = { r: p5Instance.pixels[i], g: p5Instance.pixels[i + 1], b: p5Instance.pixels[i + 2] };
for (let py = 0; py < pixelSize; py++) {
for (let px = 0; px < pixelSize; px++) {
let pi = 4 * ((y + py) * p5Instance.width + (x + px));
p5Instance.pixels[pi] = pixel.r;
p5Instance.pixels[pi + 1] = pixel.g;
p5Instance.pixels[pi + 2] = pixel.b;
}
}
}
}
}
function effect_color_quant_function() {
if (visualizeMask) return;
for (let y = 0; y < p5Instance.height; y++) {
for (let x = 0; x < p5Instance.width; x++) {
let i = 4 * (y * p5Instance.width + x);
let pixel = { r: p5Instance.pixels[i], g: p5Instance.pixels[i + 1], b: p5Instance.pixels[i + 2] };
applyQuantization(pixel);
p5Instance.pixels[i] = pixel.r;
p5Instance.pixels[i + 1] = pixel.g;
p5Instance.pixels[i + 2] = pixel.b;
}
}
}
function effect_posterize_function(level) {
if (visualizeMask) return;
let levels = level;
let step = 255 / levels;
for (let y = 0; y < p5Instance.height; y++) {
for (let x = 0; x < p5Instance.width; x++) {
let i = 4 * (y * p5Instance.width + x);
let pixel = { r: p5Instance.pixels[i], g: p5Instance.pixels[i + 1], b: p5Instance.pixels[i + 2] };
pixel.r = Math.floor(pixel.r / step) * step;
pixel.g = Math.floor(pixel.g / step) * step;
pixel.b = Math.floor(pixel.b / step) * step;
p5Instance.pixels[i] = pixel.r;
p5Instance.pixels[i + 1] = pixel.g;
p5Instance.pixels[i + 2] = pixel.b;
}
}
}
function effect_sharpen_function() {
if (visualizeMask) return;
let kernel = [
[ 0, -1, 0],
[-1, 5, -1],
[ 0, -1, 0]
];
let result = applyKernel(kernel);
for (let i = 0; i < result.length; i++) {
let index = i * 4;
p5Instance.pixels[index] = result[i].r;
p5Instance.pixels[index + 1] = result[i].g;
p5Instance.pixels[index + 2] = result[i].b;
}
}
function effect_emboss_function() {
if (visualizeMask) return;
let kernel = [
[-2, -1, 0],
[-1, 1, 1],
[ 0, 1, 2]
];
let result = applyKernel(kernel);
for (let i = 0; i < result.length; i++) {
let index = i * 4;
p5Instance.pixels[index] = result[i].r;
p5Instance.pixels[index + 1] = result[i].g;
p5Instance.pixels[index + 2] = result[i].b;
}
}
function effect_dithering_function() {
if (visualizeMask) return;
for (let y = 0; y < p5Instance.height; y++) {
for (let x = 0; x < p5Instance.width; x++) {
let i = 4 * (y * p5Instance.width + x);
let oldPixel = { r: p5Instance.pixels[i], g: p5Instance.pixels[i + 1], b: p5Instance.pixels[i + 2] };
let newPixel = findClosestPaletteColor(oldPixel);
p5Instance.pixels[i] = newPixel.r;
p5Instance.pixels[i + 1] = newPixel.g;
p5Instance.pixels[i + 2] = newPixel.b;
let quantError = {
r: oldPixel.r - newPixel.r,
g: oldPixel.g - newPixel.g,
b: oldPixel.b - newPixel.b
};
applyDithering(p5Instance.pixels, x, y, quantError);
}
}
console.log("Dithering done");
}
function effect_sepia_function() {
if (visualizeMask) return;
for (let y = 0; y < p5Instance.height; y++) {
for (let x = 0; x < p5Instance.width; x++) {
let i = 4 * (y * p5Instance.width + x);
let pixel = { r: p5Instance.pixels[i], g: p5Instance.pixels[i + 1], b: p5Instance.pixels[i + 2] };
let newPixel = {
r: Math.min(255, (pixel.r * 0.393) + (pixel.g * 0.769) + (pixel.b * 0.189)),
g: Math.min(255, (pixel.r * 0.349) + (pixel.g * 0.686) + (pixel.b * 0.168)),
b: Math.min(255, (pixel.r * 0.272) + (pixel.g * 0.534) + (pixel.b * 0.131))
};
p5Instance.pixels[i] = newPixel.r;
p5Instance.pixels[i + 1] = newPixel.g;
p5Instance.pixels[i + 2] = newPixel.b;
}
}
}
function effect_invert_function() {
if (visualizeMask) return;
for (let y = 0; y < p5Instance.height; y++) {
for (let x = 0; x < p5Instance.width; x++) {
let i = 4 * (y * p5Instance.width + x);
let pixel = { r: p5Instance.pixels[i], g: p5Instance.pixels[i + 1], b: p5Instance.pixels[i + 2] };
let newPixel = {
r: 255 - pixel.r,
g: 255 - pixel.g,
b: 255 - pixel.b
};
p5Instance.pixels[i] = newPixel.r;
p5Instance.pixels[i + 1] = newPixel.g;
p5Instance.pixels[i + 2] = newPixel.b;
}
}
}
function effect_edge_detection_function() {
if (visualizeMask) return;
let kernel = [
[-1, -1, -1],
[-1, 8, -1],
[-1, -1, -1]
];
let result = applyKernel(kernel);
for (let i = 0; i < result.length; i++) {
let index = i * 4;
p5Instance.pixels[index] = result[i].r;
p5Instance.pixels[index + 1] = result[i].g;
p5Instance.pixels[index + 2] = result[i].b;
}
}
function effect_grayscale_function() {
if (visualizeMask) return;
for (let y = 0; y < p5Instance.height; y++) {
for (let x = 0; x < p5Instance.width; x++) {
let i = 4 * (y * p5Instance.width + x);
let pixel = { r: p5Instance.pixels[i], g: p5Instance.pixels[i + 1], b: p5Instance.pixels[i + 2] };
let newPixel = {
r: Math.min(255, (pixel.r * 0.2126) + (pixel.g * 0.7152) + (pixel.b * 0.0722)),
g: Math.min(255, (pixel.r * 0.2126) + (pixel.g * 0.7152) + (pixel.b * 0.0722)),
b: Math.min(255, (pixel.r * 0.2126) + (pixel.g * 0.7152) + (pixel.b * 0.0722))
};
p5Instance.pixels[i] = newPixel.r;
p5Instance.pixels[i + 1] = newPixel.g;
p5Instance.pixels[i + 2] = newPixel.b;
}
}
}
function effect_sobel_function() {
if (visualizeMask) return;
let kernelX = [
[-1, 0, 1],
[-2, 0, 2],
[-1, 0, 1]
];
let kernelY = [
[-1, -2, -1],
[ 0, 0, 0],
[ 1, 2, 1]
];
let resultX = applyKernel(kernelX);
let resultY = applyKernel(kernelY);
for (let i = 0; i < resultX.length; i++) {
let index = i * 4;
let pixelX = resultX[i];
let pixelY = resultY[i];
let newPixel = {
r: Math.sqrt(Math.pow(pixelX.r, 2) + Math.pow(pixelY.r, 2)),
g: Math.sqrt(Math.pow(pixelX.g, 2) + Math.pow(pixelY.g, 2)),
b: Math.sqrt(Math.pow(pixelX.b, 2) + Math.pow(pixelY.b, 2))
};
p5Instance.pixels[index] = newPixel.r;
p5Instance.pixels[index + 1] = newPixel.g;
p5Instance.pixels[index + 2] = newPixel.b;
}
}
function effect_chromatic_aberration_function(use_random_offset, redOffsets, greenOffsets, blueOffsets) {
let pixelsCopy = p5Instance.pixels.slice();
let width = p5Instance.width;
let height = p5Instance.height;
let use_random = use_random_offset;
let maxOffset = 10;
let redOffset = Math.floor(Math.random() * maxOffset);
let greenOffset = Math.floor(Math.random() * maxOffset);
let blueOffset = Math.floor(Math.random() * maxOffset);
if (!use_random) {
redOffset = redOffsets;
greenOffset = greenOffsets;
blueOffset = blueOffsets;
}
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
let i = 4 * (y * width + x);
let newI = 4 * (y * width + (x + redOffset));
let newI2 = 4 * (y * width + (x + greenOffset));
let newI3 = 4 * (y * width + (x + blueOffset));
p5Instance.pixels[i] = pixelsCopy[newI];
p5Instance.pixels[i + 1] = pixelsCopy[newI2 + 1];
p5Instance.pixels[i + 2] = pixelsCopy[newI3 + 2];
}
}
}
function effect_film_grain_function() {
if (visualizeMask) return;
let intensity = 25;
for (let y = 0; y < p5Instance.height; y++) {
for (let x = 0; x < p5Instance.width; x++) {
let i = 4 * (y * p5Instance.width + x);
let grain = Math.random() * intensity * 2 - intensity;
let newPixel = {
r: Math.min(255, Math.max(0, p5Instance.pixels[i] + grain)),
g: Math.min(255, Math.max(0, p5Instance.pixels[i + 1] + grain)),
b: Math.min(255, Math.max(0, p5Instance.pixels[i + 2] + grain))
};
p5Instance.pixels[i] = newPixel.r;
p5Instance.pixels[i + 1] = newPixel.g;
p5Instance.pixels[i + 2] = newPixel.b;
}
}
}
function effect_vignette_function(size, intensity, roundness, smoothness) {
if (visualizeMask) return;
// adaptation of https://github.com/GarrettGunnell/AcerolaFX/blob/main/Shaders/AcerolaFX_Vignette.fx
let VignetteColor = [0, 0, 0];
let VignetteSize = size;
let VignetteOffset = 0.0;
let Intensity = intensity;
let Roundness = roundness;
let Smoothness = smoothness;
for (let y = 0; y < p5Instance.height; y++) {
for (let x = 0; x < p5Instance.width; x++) {
let i = 4 * (y * p5Instance.width + x);
let pixel = { r: p5Instance.pixels[i], g: p5Instance.pixels[i + 1], b: p5Instance.pixels[i + 2] };
let pos = {x: x / p5Instance.width, y: y / p5Instance.height};
pos.x -= 0.5;
pos.y -= 0.5;
pos.x *= VignetteSize;
pos.y *= VignetteSize;
pos.x += 0.5;
pos.y += 0.5;
let d = {x: Math.abs(pos.x - (0.5 + VignetteOffset)), y: Math.abs(pos.y - (0.5 + VignetteOffset))};
d.x *= Intensity;
d.y *= Intensity;
d.x = Math.pow(Math.max(0, d.x), Roundness);
d.y = Math.pow(Math.max(0, d.y), Roundness);
let vfactor = Math.pow(Math.max(0, 1.0 - (d.x * d.x + d.y * d.y)), Smoothness);
let newPixel = {
r: VignetteColor[0] * (1 - vfactor) + pixel.r * vfactor,
g: VignetteColor[1] * (1 - vfactor) + pixel.g * vfactor,
b: VignetteColor[2] * (1 - vfactor) + pixel.b * vfactor
};
p5Instance.pixels[i] = newPixel.r;
p5Instance.pixels[i + 1] = newPixel.g;
p5Instance.pixels[i + 2] = newPixel.b;
}
}
}
function effect_color_correction(c, b, s, g) {
if (visualizeMask) return;
let pixels = p5Instance.pixels;
let contrast = 1.2; // range from 0 to 2, 1 means no change
let brightness = 0; // range from -255 to 255, 0 means no change
let saturation = 1.5; // range from 0 to 2, 1 means no change
let gamma = 0.8; // usually in range from 0.8 to 2.2
contrast = c;
brightness = b;
saturation = s;
gamma = g;
for (let i = 0; i < pixels.length; i += 4) {
let r = pixels[i];
let g = pixels[i + 1];
let b = pixels[i + 2];
//contrast
r = ((r - 128) * contrast) + 128;
g = ((g - 128) * contrast) + 128;
b = ((b - 128) * contrast) + 128;
//brightness
r += brightness;
g += brightness;
b += brightness;
//saturation
let hsl = RGBToHSL(r, g, b);
hsl[1] *= saturation;
let rgb = HSLToRGB(hsl[0], hsl[1], hsl[2]);
r = rgb[0];
g = rgb[1];
b = rgb[2];
//gamma
r = Math.pow(r / 255, 1 / gamma) * 255;
g = Math.pow(g / 255, 1 / gamma) * 255;
b = Math.pow(b / 255, 1 / gamma) * 255;
pixels[i] = clamp(r, 0, 255);
pixels[i + 1] = clamp(g, 0, 255);
pixels[i + 2] = clamp(b, 0, 255);
}
}
//TODO:
// - Exposure
// - Temperature
// - Tint
// - COntrast
// - Linear Mid Point
// - Brightness
// - Color Filter
// - Color Filter Intensity (HDR)
// - Saturation
// - bloom
// Explenation of bloom (this is all in a single function)):
// Filter pixels so only the bright ones are seleted
// Blur the selected pixels
// Add the blurred pixels to the original image
// Tone map the image to prevent overexposure
function effect_bloom_function() {
let pixels = p5Instance.pixels;
let width = p5Instance.width;
let height = p5Instance.height;
// Step 1: Filter pixels to select only the bright ones
let brightPixels = new Uint8Array(pixels.length);
for (let i = 0; i < pixels.length; i += 4) {
let brightness = 0.3 * pixels[i] + 0.59 * pixels[i + 1] + 0.11 * pixels[i + 2]; // Approximate brightness calculation
if (brightness > 200) { // You may need to adjust this threshold
brightPixels[i] = pixels[i];
brightPixels[i + 1] = pixels[i + 1];
brightPixels[i + 2] = pixels[i + 2];
brightPixels[i + 3] = 255;
}
}
// Step 2: Blur the selected pixels (simple box blur for illustration)
let blurredPixels = new Uint8Array(pixels.length);
let blurSize = 5; // You may need to adjust this value
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
let r = 0, g = 0, b = 0, count = 0;
for (let dx = -blurSize; dx <= blurSize; dx++) {
for (let dy = -blurSize; dy <= blurSize; dy++) {
let nx = x + dx;
let ny = y + dy;
if (nx >= 0 && nx < width && ny >= 0 && ny < height) {
let i = 4 * (ny * width + nx);
r += brightPixels[i];
g += brightPixels[i + 1];
b += brightPixels[i + 2];
count++;
}
}
}
let i = 4 * (y * width + x);
blurredPixels[i] = r / count;
blurredPixels[i + 1] = g / count;
blurredPixels[i + 2] = b / count;
blurredPixels[i + 3] = 255;
}
}
// Step 3: Add the blurred pixels to the original image
for (let i = 0; i < pixels.length; i += 4) {
pixels[i] += blurredPixels[i];
pixels[i + 1] += blurredPixels[i + 1];
pixels[i + 2] += blurredPixels[i + 2];
// Tone mapping (clamp to prevent overexposure)
pixels[i] = Math.min(pixels[i], 255);
pixels[i + 1] = Math.min(pixels[i + 1], 255);
pixels[i + 2] = Math.min(pixels[i + 2], 255);
}
// Apply the updated pixels
p5Instance.updatePixels();
}