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47 lines (42 loc) · 1.13 KB
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Combat Medic.sqf
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47 lines (42 loc) · 1.13 KB
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//AI Medic Script
/* To do; try to check for casualties still in queue before restarting loop.
Mission initialization:
if (isServer) then {
IndiCasualties = [];
};
Every AI unit initialization:
_any/everyunit addeventhandler ["Handledamage",{
if (_this select 2 > 0.8) then {
_unit = _this select 0;
_unit setunconscious true;
IndiCasualties pushBackUnique _unit;
};
}];*/
params [
"_medic",
"_casualties"
];
while {alive _medic} do {
waitUntil {
sleep 30;
count _casualties > 0 && {
_casualty = _casualties select 0;
_medic distance _casualty <= 400;
};
};
_casualty = _casualties select 0;
// Mutates reference to casualty "queue".
_casualties deleteRange [0, 1];
_medic doMove (position _casualty);
waitUntil {_medic distance _casualty < 2};
doStop _medic;
_medic action ["Heal", _casualty];
if (alive _casualty) then {
sleep 5;
_casualty setdamage 0;
_casualty setunconscious false;
waitUntil {damage _casualty < 0.2};
sleep 5;
};
_medic doFollow (leader _medic);
};