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GameUI.java
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267 lines (243 loc) · 9.95 KB
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import java.util.List;
import java.util.Stack;
public class GameUI {
public Board board;
private Player white;
private Player black;
private Player currentPlayer;
private ChessUI ui;
private Stack<Move> history;
public GameUI(ChessUI ui, String boardConfigFileName, Player white, Player black){
this.board = new Board(boardConfigFileName, white, black);
this.white = white;
this.black = black;
this.currentPlayer = white;
this.ui = ui;
this.history = new Stack<Move>();
for(Piece p : board.getPieces()) {
this.ui.placePiece(p.getType(), p.getColor(), p.getPosition());
}
}
//undo donné par le prof sur le git
public Board getBoard(){
return board;
}
public boolean undo(){
if(this.history.empty()) return false;
Move move = this.history.pop();
board.emptyCell(move.destination);
ui.removePiece(move.destination);
if(move.pieceAtDestination != null){
move.pieceAtDestination.setPosition(move.destination);
board.addPiece(move.pieceAtDestination);
ui.placePiece(move.pieceAtDestination.getType(), move.pieceAtDestination.getColor(), move.pieceAtDestination.getPosition());
}
board.emptyCell(move.origin);
ui.removePiece(move.origin);
move.pieceAtOrigin.setPosition(move.origin);
board.addPiece(move.pieceAtOrigin);
ui.placePiece(move.pieceAtOrigin.getType(), move.pieceAtOrigin.getColor(), move.pieceAtOrigin.getPosition());
currentPlayer = move.pieceAtOrigin.getOwner();
//if(move.pieceAtDestination != null)
// currentPlayer.removeFromScore(move.pieceAtDestination.getValue());
return true;
}
public Player getPlayer(ChessColor color){
if(color.equals(getCurrentPlayer().color)){
return currentPlayer;
}
else return getOpponent(currentPlayer);
}
public boolean isMovePlayable(Move gameMove) {
//la case origine est vide de base
if(board.isEmptyCell(gameMove.origin)){
return false;
}
//la piece lui appartient pas
if (!(board.getPiece(gameMove.origin).owner == currentPlayer)) {
return false;
}
//la piece de joueur n'est pas deplacer sur une autre piece du joueur
if (!board.isEmptyCell(gameMove.destination)){
if (gameMove.pieceAtOrigin.owner == board.getPiece(gameMove.destination).owner) {
return false;
}
}
//si le deplacement est authorisé en tant que piece
if (!gameMove.pieceAtOrigin.isMoveAuthorized(board, gameMove.destination)) {
return false;
}
//si la piece n'a pas bougé
if (gameMove.origin == gameMove.destination) {
return false;
}
//il ne faut pas qu'il y est de pieces entre
if(gameMove.origin.getX()== gameMove.destination.getX()){
if (!board.sameColumnNothingBetween(gameMove.origin,gameMove.destination)) {
return false;
}
}
if(gameMove.origin.getY()== gameMove.destination.getY()){
if (!board.sameRowNothingBetween(gameMove.origin,gameMove.destination)) {
return false;
}
}
if(Math.abs(gameMove.origin.getX() - gameMove.destination.getX()) == Math.abs(gameMove.origin.getY() - gameMove.destination.getY())){
if (!board.sameDiagonalNothingBetween(gameMove.origin,gameMove.destination)) {
return false;
}
}
//la piece est un pion
if (gameMove.pieceAtOrigin.getType() == Piece.Type.PAWN && gameMove.pieceAtOrigin.owner.color == ChessColor.BLACK){
//si on veut faire un pas de 2 mais qu'on a deja fait un mouvement avec le pion
if (gameMove.origin.getY() != 6 && gameMove.origin.getY()-gameMove.destination.getY()==2){
return false;
}
//ne peut avancer en diagonal que pour manger
if(gameMove.origin.getX()-gameMove.destination.getX() != 0 && board.isEmptyCell(gameMove.destination)){
return false;
}
//le pion ne peut que avancer
if (gameMove.origin.getY()<gameMove.destination.getY()){
return false;
}
//si il y a une piece devant lui il ne peut rien faire contrairemant aux autres pieces
if(gameMove.origin.getX() == gameMove.destination.getX() && !board.isEmptyCell(gameMove.destination)){
return false;
}
}
if (gameMove.pieceAtOrigin.getType() == Piece.Type.PAWN && gameMove.pieceAtOrigin.owner.color == ChessColor.WHITE){
//si on veut faire un pas de 2 mais qu'on a deja fait un mouvement avec le pion
if (gameMove.destination.getY()-gameMove.origin.getY()==2){
if (gameMove.origin.getY() != 1 ){
return false;
}
}
//ne peut avancer en diagonal que pour manger
if(gameMove.origin.getX()-gameMove.destination.getX() != 0 && board.isEmptyCell(gameMove.destination)){
return false;
}
//le pion ne peut que avancer
if (gameMove.origin.getY()>gameMove.destination.getY()){
return false;
}
//si il y a une piece devant lui il ne peut rien faire contrairemant aux autres pieces
if(gameMove.origin.getX() == gameMove.destination.getX() && !board.isEmptyCell(gameMove.destination)){
return false;
}
}
applyMove(gameMove);
switchPlayer();
if (isPrey(getOpponent(currentPlayer).getKing())){
undo();
return false;
}
undo();
return true;
}
public void applyMove(Move move){
Piece piece = board.getPiece(move.origin);
//il faut quil mette le changement de priece dans le array
history.push(move);
board.emptyCell(move.origin);
//change les coodoné de la piece
if(piece != null) {
piece.setPosition(move.destination);
board.addPiece(piece);
}
//gere l'interface graphique place piece, remove piece, wait for
ui.placePiece(move.pieceAtOrigin.getType(),move.pieceAtOrigin.getColor(), move.destination);
ui.removePiece(move.origin);
}
public void switchPlayer(){
if (currentPlayer == white){
currentPlayer = black;
}else currentPlayer = white;
}
public Player getOpponent(Player player){
if(player == black){
return white;
}
return black ;
}
public Player getCurrentPlayer(){
return currentPlayer;
}
public boolean isPrey(Piece prey){
if (prey == null) return false;
//est ce que cette piece PEUT ETRE prise ou pas
// recuperer toute les mouvement de sont opposant
//si jamais le mouvement a pour destination la piece prey alors true
for (Move move : getOpponent(prey.owner).getAllMoves(board)){
if (move.destination.equals(prey.getPosition())&& isMovePlayable(move)){
return true;
}
}
return false;
}
public boolean isCheck(Player player){
return isPrey(player.getKing());
}
public boolean isCheckMate(Player player){
//on regarde si en bougant une piece il sort du check
List<Move> allmoves = player.getAllMoves(board);
for (Move move : allmoves){
switchPlayer();
if (isMovePlayable(move)){
applyMove(move);
if (!isCheck(player)){
undo();
switchPlayer();
return false;
}
undo();
switchPlayer();
}
}
return true;
}
public void determineWinner(int hit){
if (white.getScore() > black.getScore() && hit>48){
System.out.println("la partie est fini, les "+ white.getColor()+ " on gagné avec un score de "+ white.getScore()+ " contre "+ black.getScore());
}
if (white.getScore() < black.getScore() && hit>48) {
System.out.println("la partie est fini, les " + black.getColor() + " on gagné avec un score de " + black.getScore() + " contre " + white.getScore());
}
if (black.isCheckMate){
System.out.println("FIN DE LA PARTIE :\n les " + white.getColor()+ " on gagné par echec et mat");
}
if (white.isCheckMate){
System.out.println("FIN DE LA PARTIE :\n les " + black.getColor()+ " on gagné par echec et mat");
}
}
public void play(){
int numberOfHits = 0;
while(numberOfHits < 50){
//si il ne reste que les rois au deux adversaires, fin de partie
if (getBoard().getPieces().size() == 2){
continue;
}
Move move = new Move(board,currentPlayer.getFromTo(this));
if(!isMovePlayable(move)) continue;
applyMove(move);
//mettre le joueur adverse en check et tester directement si il est check mate
if(isCheck(getOpponent(getCurrentPlayer()))){
if (isCheckMate(getOpponent(getCurrentPlayer()))){
getOpponent(getCurrentPlayer()).setCheckMate();
determineWinner(numberOfHits);
break;
}
getOpponent(getCurrentPlayer()).setCheck();
System.out.println(getOpponent(getCurrentPlayer()).getColor()+" is check !!!");
}
switchPlayer();
if (move.pieceAtDestination!=null){
getOpponent(getCurrentPlayer()).addToScore(move.pieceAtDestination.getValue());
}
numberOfHits ++;
}
if (numberOfHits < 50){
determineWinner(numberOfHits);
}
}
}