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ezButton.cpp
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130 lines (109 loc) · 4.08 KB
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/*
* Copyright (c) 2019, ArduinoGetStarted.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of the ArduinoGetStarted.com nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY ARDUINOGETSTARTED.COM "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ARDUINOGETSTARTED.COM BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <ezButton.h>
ezButton::ezButton(int pin): ezButton(pin, INTERNAL_PULLUP) {};
ezButton::ezButton(int pin, int mode) {
btnPin = pin;
debounceTime = 0;
count = 0;
countMode = COUNT_FALLING;
transition = NEITHER;
if (mode == INTERNAL_PULLUP || mode == INTERNAL_PULLDOWN) {
pinMode(btnPin, mode);
} else if (mode == EXTERNAL_PULLUP || mode == EXTERNAL_PULLDOWN) {
pinMode(btnPin, INPUT); // External pull-up/pull-down, set as INPUT
}
// Set the pressed and unpressed states based on the mode
if (mode == INTERNAL_PULLDOWN || mode == EXTERNAL_PULLDOWN) {
pressedState = HIGH;
unpressedState = LOW;
} else {
pressedState = LOW;
unpressedState = HIGH;
}
lastSteadyState = digitalRead(btnPin);
lastFlickerableState = lastSteadyState;
lastDebounceTime = 0;
}
void ezButton::setDebounceTime(unsigned long time) {
debounceTime = time;
}
int ezButton::getState(void) {
return lastSteadyState;
}
int ezButton::getStateRaw(void) {
return digitalRead(btnPin);
}
bool ezButton::isPressed(void) {
return transition == PRESSED;
}
bool ezButton::isReleased(void) {
return transition == UNPRESSED;
}
void ezButton::setCountMode(int mode) {
countMode = mode;
}
unsigned long ezButton::getCount(void) {
return count;
}
void ezButton::resetCount(void) {
count = 0;
}
void ezButton::loop(void) {
// read the state of the switch/button:
int currentState = digitalRead(btnPin);
unsigned long currentTime = millis();
// check to see if you just pressed the button
// (i.e. the input went from LOW to HIGH), and you've waited long enough
// since the last press to ignore any noise:
// If the switch/button changed, due to noise or pressing:
if (currentState != lastFlickerableState) {
// reset the debouncing timer
lastDebounceTime = currentTime;
// save the the last flickerable state
lastFlickerableState = currentState;
}
if ((currentTime - lastDebounceTime) >= debounceTime && currentState != lastSteadyState) {
// whatever the reading is at, it's been there for longer than the debounce
// delay, so take it as the actual current state:
// save the the steady state and set the transition
lastSteadyState = currentState;
transition = currentState == pressedState ? PRESSED : UNPRESSED;
if(countMode == COUNT_BOTH)
count++;
else if(countMode == COUNT_FALLING && currentState == LOW)
count++;
else if(countMode == COUNT_RISING && currentState == HIGH)
count++;
} else {
transition = NEITHER;
}
}