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QuestGui.yml
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1449 lines (1355 loc) · 56.7 KB
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################################################################################
#
# Q u e s t G U I
# GUI Interface for Quest Data
#
#
# Authors: |Anthony|
# Version: 0.33
# dScript Version: 0.9.8-DEV_b611
#
#
#
# For bleeding-edge code, bug reports, code contributions, and feature
# requests, visit the GitHub project:
# - github.com/AnthonyAMC/Public-Denizen-Scripts/blob/master/dWorldManager.yml
#
# Has my work helped you in some way? Show your support by clicking the
# Like button.
# Feeling generous? Get me a coffee :D
# https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=NPXKHCNMTGSUG
#_______________________________________________________________________________
#
#--- About QuestGUI
#
# *QuestGUI was written upon request for adw123 who generously agreed to
# allow public release.
#
# QuestGUI is an advanced GUI to display thorough details about quests written
# with the Denizen Scripting Engine.
#
#
#--- Installation & Setup
#
#
#
#--- Permissions & Commands
#
#
#
#--- Basic Usage Tutorial
#
#
#
#--- TODO
#
# - Better Documentation
#
#
#
################################################################################
#
# QuestGUI Configurations
#
QuestGUI_Config:
type: yaml data
# You can add a command here if you have a fancy server GUI and want QuestGUI
# to show a button to open that menu from QuestGUI main menu
command: ''
# A list of all of the names of quests you want to display in QuestGUI.
# *Your quests MUST have a valid Icon script too! The name of which
# must be in the format: questname_Icon
quests:
- 'QuestGUI_ExampleQuest_1'
# A list of all trophies provided by your quests. This must be the exact
# scriptname for the trophy item
trophies:
- 'QuestGUI-ExampleTrophy_1_Cake'
- 'QuestGUI-ExampleTrophy_1_Cookie'
- 'QuestGUI-ExampleTrophy_1_Flowers'
#
# END QuestGUI Configurations
#--------------------------------------
#
################################################################################
#
# QuestGUI Version
#
# Handles QuestGUI Versioning Checks
#
QuestGUI_Version:
type: version
author: Anthony
name: QuestGUI
version: 0.33
description: QuestGUI - An advanced menu for displaying and managing player quest data
id: 91
#
# END QuestGUI Version
#---------------------------------------
#
#
################################################################################
#
# QuestGUI Command Script
#
QuestGUI_Command:
type: command
debug: false
name: questgui
description: Check your quest data
usage: /questgui
aliases:
- qg
helpData:
help:
desc: Learn how to use QuestGUI
long:
- 'I am not entirely sure what to include in the help.'
- ' '
- 'I<&sq>m all for including your FAQs here. Just submit them via GitHub <&co>)'
about:
desc: Learn about the project
long:
- '<&f> QuestGUI is system for players to track, and admins to administrate, quests written with the Denizen Scripting Engine.'
- ' '
- '<&f> QuestGUI provides a graphical user interface to all player quest data. Users can see their available, active, and completed quests. Detailed stats, and available and completed objectives are provided for every quest. There<&sq>s even a trophy room!'
- ' '
- '<&f> Administrators are able to manage all of the player data through the GUI.'
tab complete:
- if <context.server> {
- queue clear
}
- if <player.has_permission[questgui.admin]||false> || <player.is_op> {
- define player '<c.args.last.escaped||null>'
- define result '<server.list_players.filter[name.starts_with[%player%]].parse[name].alphanumeric||li@>'
- if <def[result].is_empty> {
- define result '<server.list_players.parse[name].alphanumeric||li@>'
}
- determine %result%
}
script:
- if <context.server> {
- queue clear
}
- if <c.args.size> != 0 {
- define arg '<c.args.get[1]>'
- if <def[arg].as_player.is[MATCHES].to[PLAYER]||false> {
- if <player.has_permission[questgui.admin]||false> || <player.is_op> {
- flag <player> 'QuestGUI.AdminMenu.Editing:<def[arg].as_player>'
- run instantly s@QuestGUI_World display_AdminMainMenu 'def:<def[arg].as_player>' delay:1t
- queue clear
}
}
- if '%arg%' == 'about' {
- inject locally about
- queue clear
}
- inject locally help
- queue clear
}
- run instantly s@QuestGUI_World display_MainMenu delay:1t
about:
- define page '<tern[<c.args.get[2].is[matches].to[number]||false>]:<c.args.get[2].abs.round>||1>'
- define msgs '<parse:<script.yaml_key[helpData.about.long].separated_by[|]>>'
- run s@msgBoxed 'def:QuestGUI|QuestGUI|About|qg about|%page%|52|12|%msgs%'
help:
- define page '<c.args.filter[is[matches].to[number]].get[1].abs.round||1>'
- define topic '<c.args.remove[<c.args.find[%page%]>|<c.args.find[%arg%]>].get[1].to_titlecase||null>'
- define topics '<script.list_keys[helpData]>'
- if '%topics%' contains '%topic%' {
- define title 'Help - %topic%'
- define command 'qg help %topic%'
- define desc '<script.yaml_key[helpData.%topic%.desc]>'
- define long '<parse:<script.yaml_key[helpData.%topic%.long].separated_by[|]>>'
- define msgs '<&7>%desc%|<&sp>|<&f>%long%'
}
else {
- define title 'Help List'
- define command 'qg help'
- define msgs 'li@'
- foreach %topics% {
- define topic '%value%'
- define desc '<script.yaml_key[helpData.%topic%.desc]>'
- define msgs '<def[msgs].include[<&f>%loop_index%<&dot> <&e><def[topic].to_titlecase>|<&sp><&sp><&sp><&b>%desc%]>'
}
}
- run s@msgBoxed 'def:QuestGUI|QuestGUI|%title%|%command%|%page%|52|12|%msgs%'
#
# END QuestGUI Command Script
#--------------------------------------
#
################################################################################
#
# QuestGUI World Events Script
#
# This should cover all QuestGUI related world events.
#
#
QuestGUI_World:
type: world
debug: false
events:
on player chats:
- if !<player.has_flag[QuestGUI.SettingStats]||false> {
- queue clear
}
- determine passively cancelled
- define array '<player.flag[QuestGUI.SettingStats].as_list>'
- queue <def[array].get[6].as_queue> clear
- define player '<def[array].get[3]>'
- flag %player% '<def[array].get[5]>:<c.message.escaped>'
- flag <player> QuestGUI.SettingStats:!
- run locally instantly display_AdminSetStats 'def:<def[array].get[1]>|<def[array].get[2]>|%player%|<def[array].get[4]>'
on player closes inventory:
- if '<c.inventory.notable_name.split[_].get[1]||null>' == 'QuestGUI' {
- if <c.inventory.notable_name.split[_].get[2].starts_with[Admin]||false> {
- flag <player> QuestGUI.AdminMenu.Editing:!
}
- note remove 'as:<context.inventory.notable_name>'
}
on player right clicks with QuestGUI_Journal:
- run instantly locally display_MainMenu delay:1t
on player clicks in inventory:
- if '<c.inventory.notable_name.split[_].get[1]||null>' != 'QuestGUI' {
- queue clear
}
- if '<c.slot_type>' == 'OUTSIDE' || '<c.item>' == 'i@air' {
- queue clear
}
- determine passively cancelled
- inject locally 'p:inventoryClick_<c.inventory.notable_name.split[_].get[2]>'
on system time hourly:
# - if !<yaml[QuestGUI_config].read[config.stats.useStats]||true> {
# - queue clear
# }
- if <queue.list> !contains 'q@QuestGUI_UpdateCheck' {
- run locally delay:1t updateCheck 'id:QuestGUI_UpdateCheck'
}
- if <queue.list> !contains 'q@QuestGUI_SendMetrics' {
- run locally delay:1t sendMetrics 'id:QuestGUI_SendMetrics'
}
on server start:
- if <queue.list> !contains 'q@QuestGUI_UpdateCheck' {
- run locally delay:1t updateCheck 'id:QuestGUI_UpdateCheck'
}
resetAllQuests:
- define player '%1%'
- define quests '<s@QuestGUI_Config.yaml_key[quests].as_list>'
- foreach '%quests%' {
- define iconScript '<el@val[%value%_Icon].as_script||null>'
- inject '%iconScript%' p:reset
}
updateCheck:
- ^if !<server.has_flag[QuestGUI.Version.Repo]> {
- ~webget "http://www.mcmonkey.org/denizen/repo/version/<s@QuestGUI_Version.yaml_key[id]>" save:page
- ^flag server "QuestGUI.Version.Repo:<entry[page].result||unknown>" d:1h
}
- ^define repoVersion '<server.flag[QuestGUI.Version.Repo]||unknown>'
- ^define currentVersion '<s@QuestGUI_Version.yaml_key[version]>'
- ^if '%repoVersion%' == 'unknown' {
- run s@msgPrefixed instantly 'def:QuestGUI|<&7>Unable to check for update! <&7><&o>%currentVersion%<&7> is installed!'
}
else if '%repoVersion%' > '%currentVersion%' {
- run s@msgPrefixed instantly 'def:QuestGUI|<&7>Update from version <&o>%currentVersion%<&7> to <&o>%repoVersion%<&7>!'
}
else if '%repoVersion%' != '%currentVersion%' {
- run s@msgPrefixed instantly 'def:QuestGUI|<&7>What happened? You are on version <&o>%currentVersion%<&7> and the repo says <&o>%repoVersion%<&7>!'
}
sendMetrics:
# - run s@msgPrefixed instantly 'def:QuestGUI|<&3>Sending usage metrics...'
- ~webget "http://morphanone.space/webizen.aspx/tracker?script=<s@QuestGUI_Version.yaml_key[id]>&version=<s@QuestGUI_Version.yaml_key[version]>&players=<server.list_online_players.size>&denizen_version=<server.denizen_version.replace[-SNAPSHOT].before[ ]>&jenkins_build=<server.denizen_version.after[(build ].before[)]>&bukkit_version=<server.bukkit_version>" 'save:send'
- if !<entry[send].result.starts_with[SUCCESS]||false> {
- run s@msgPrefixed instantly 'def:QuestGUI|<&c>Metrics failed!'
}
#
# END QuestGUI Event Handlers
#--------------------------------------
#
# Inventory Display Generators
#
#--------------------
# User Displays
#
display_MainMenu:
- define GUI 'QuestGUI_MainMenu_<player.name>'
- note 'in@generic[title=<&1>QuestGUI Menu;size=18]' 'as:%GUI%'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestJournal' 'slot:1'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestTrophies' 'slot:2'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestsCompleted' 'slot:3'
- if !<s@QuestGUI_Config.yaml_key[command].as_list.is_empty> {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_ServerMenu' 'slot:17'
}
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close' 'slot:18'
- inventory open 'd:in@%GUI%'
display_Overview:
- define GUI 'QuestGUI_Overview_<player.name>'
- note 'in@generic[title=<&1>QuestGUI Overview;size=36]' 'as:%GUI%'
- define hr '<&5>--------------------'
- define quests '<s@QuestGUI_Config.yaml_key[quests].exclude[<player.flag[QuestGUI.QuestsCompleted]||li@>].include[<player.flag[QuestGUI.Active_Quests]||li@>].deduplicate>'
- foreach '%quests%' {
- define questID '%value%'
- define iconScript '<el@val[%questID%_Icon].as_script||null>'
- define unlockFlag '<def[iconScript].yaml_key[quest_unlocked_flag]||>'
- define isHidden '<def[iconScript].yaml_key[hide_ifLocked]||false>'
- if '<player.flag[<def[iconScript].yaml_key[quest_progress_flag]||null>].strip_color||null>' == 'complete' {
- define isComplete 'true'
}
else {
- define isComplete 'false'
}
- if ( %isHidden% && !<def[unlockFlag].is[==].to[]||false> && !<player.has_flag[%unlockFlag%]> ) {
- define quests '<def[quests].exclude[%questID%]>'
}
}
- define page '<def[1].as_int||1>'
- define pages '<def[quests].size.div[27].round_up>'
- if %page% > %pages% {
- define page '%pages%'
}
- define highNumber '<def[page].mul[27].as_int>'
- define lowNumber '<def[highNumber].sub[26].as_int>'
- foreach <def[quests].get[%lowNumber%].to[%highNumber%]||li@> {
- define slot '%loop_index%'
- define questID '%value%'
- define iconScript '<el@val[%value%_Icon].as_script||null>'
- define unlockFlag '<def[iconScript].yaml_key[quest_unlocked_flag]||li@>'
- if !<def[unlockFlag].is[==].to[]||false> && !<player.has_flag[%unlockFlag%]> {
- adjust <i@%value%_Icon.simple||i@book> 'display_name:<&c>LOCKED' save:lockItem
- adjust <entry[lockItem].result> 'flags:HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE' save:lockItemClean
- inventory add 'd:in@%GUI%' 'o:<entry[lockItemClean].result>' 'slot:%slot%'
- foreach next
}
- define titleString '<def[iconScript].yaml_key[quest_title]||li@>'
- define titleLines '<proc[lineWrap].context[%titleString%|20]>'
- define title '<&6><def[titleLines].get[1]||null>'
- define titleLong 'li@'
- foreach <def[titleLines].remove[1]> {
- define titleLong "<def[titleLong].include[<&6>%value%]>"
}
- define descString '<def[iconScript].yaml_key[quest_desc]||li@>'
- define descLines '<proc[lineWrap].context[%descString%|20]>'
- define desc 'li@'
- foreach %descLines% {
- define desc "<def[desc].include[<&7><&sp.pad_left[2]>%value%]>"
}
- define progressFlag '<def[iconScript].yaml_key[quest_progress_flag]||null>'
- define progress '<player.flag[%progressFlag%]||null>'
- if %progress% != null {
- define objString '<def[iconScript].yaml_key[objectives.%progress%.name]||li@>'
- define objLines '<proc[lineWrap].context[%objString%|20]>'
- define obj 'li@'
- foreach %objLines% {
- define obj "<def[obj].include[<&7><&sp.pad_left[2]>%value%]>"
}
- define lore '<def[titleLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>|<&f>|<&f>Objective %progress%<&co>|<def[obj].separated_by[|]>'
}
else {
- define lore '<def[titleLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>|<&f>|<&a><&l.pad_left[10]>Available'
}
- inventory add 'd:in@%GUI%' 'o:i@%questID%_Icon[display_name=%title%;lore=%lore%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
}
- if %pages% > 1 {
- if %page% != 1 {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_PreviousPage[nbt=page/<def[page].sub[1].as_int>]' 'slot:34'
}
- if %page% < %pages% {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_NextPage[nbt=page/<def[page].add[1].as_int>]' 'slot:35'
}
}
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestMenu' 'slot:35'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close' 'slot:36'
- inventory open 'd:in@%GUI%'
display_Objectives:
- define questID '%1%'
- define GUI 'QuestGUI_Objectives_<player.name>'
- note 'in@generic[title=<&1>QuestGUI Objectives;size=36]' 'as:%GUI%'
- define hr '<&5>--------------------'
- define iconScript '<el@val[%questID%_Icon].as_script||null>'
- define progressFlag '<def[iconScript].yaml_key[quest_progress_flag]||null>'
- define progress '<player.flag[%progressFlag%]||0>'
- define objectives '<def[iconScript].list_keys[objectives]||li@>'
- if '%progress%' == 'Complete' {
- define progress '<def[objectives].size>'
}
- foreach <def[objectives]> {
- define obj '%value%'
- define isHidden '<def[iconScript].yaml_key[objectives.%obj%.hide]||false>'
- if %isHidden% && <def[progress].is[MATCHES].to[NUMBER]> {
- if %obj% > %progress% {
- define objectives '<def[objectives].exclude[%obj%]>'
}
}
}
- define page '<def[1].as_int||1>'
- define pages '<def[objectives].size.div[27].round_up>'
- if %page% > %pages% {
- define page '%pages%'
}
- define highNumber '<def[page].mul[27].as_int>'
- define lowNumber '<def[highNumber].sub[26].as_int>'
- foreach <def[objectives].alphanumeric.get[%lowNumber%].to[%highNumber%]||li@> {
- define slot '%loop_index%'
- define obj '%value%'
- define isLocked '<def[iconScript].yaml_key[objectives.%obj%.lockDisplay]||false>'
- define icon '<def[iconScript].yaml_key[objectives.%obj%.icon]||i@paper>'
- if %isLocked% && %progress% < %obj% {
- inventory add 'd:in@%GUI%' 'o:%icon%[display_name=<&c>LOCKED;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
- foreach next
}
- define nameString '<def[iconScript].yaml_key[objectives.%obj%.name]||li@>'
- define nameLines '<proc[lineWrap].context[%nameString%|20]>'
- define name '<&6><def[nameLines].get[1]>'
- define nameLong 'li@'
- foreach <def[nameLines].remove[1]> {
- define nameLong "<def[nameLong].include[<&6>%value%]>"
}
- define descString '<def[iconScript].yaml_key[objectives.%obj%.description]||li@>'
- define descLines '<proc[lineWrap].context[%descString%|20]>'
- define desc 'li@'
- foreach %descLines% {
- define desc "<def[desc].include[<&7><&sp.pad_left[2]>%value%]>"
}
- define oProgressFlags '<def[iconScript].yaml_key[objectives.%obj%.progress_flags]||li@>'
- if !<def[oProgressFlags].is_empty> {
- define pLore 'li@'
- foreach %oProgressFlags% {
- define pNameString '<def[value].split[/].get[1]>'
- define pStatusString '<player.flag[<def[value].split[/].get[2]>]||Pending>'
- define pNameLines '<proc[lineWrap].context[%pNameString%|20]>'
- define pName 'li@'
- foreach %pNameLines% {
- define pName "<def[pName].include[<&3>%value%]>"
}
- define pStatusLines '<proc[lineWrap].context[%pStatusString%|20]>'
- define pStatus 'li@'
- foreach %pStatusLines% {
- define pStatus "<def[pStatus].include[<&b><&sp.pad_left[2]>%value%]>"
}
- define pLore '<def[pLore].include[<def[pName].separated_by[|]>|<def[pStatus].separated_by[|]>|<&f>]>'
}
- define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>|<&f>|<&9><&n.pad_left[13]>Stats|<&f>|<def[pLore].separated_by[|]>'
}
else {
- define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>'
}
- inventory add 'd:in@%GUI%' 'o:%icon%[display_name=%name%;lore=%lore%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
}
- if %pages% > 1 {
- if %page% != 1 {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_PreviousPage[nbt=page/<def[page].sub[1].as_int>]' 'slot:32'
}
- if %page% < %pages% {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_NextPage[nbt=page/<def[page].add[1].as_int>]' 'slot:33'
}
}
- if '<def[2]||null>' == 'Complete' {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestsCompleted[lore=]' 'slot:34'
}
else {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestJournal[lore=]' 'slot:34'
}
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestMenu' 'slot:35'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close' 'slot:36'
- inventory open 'd:in@%GUI%'
display_Trophies:
- define questID '%1%'
- define GUI 'QuestGUI_Trophies_<player.name>'
- note 'in@generic[title=<&1>QuestGUI Trophies;size=36]' 'as:%GUI%'
- define hr '<&5>--------------------'
- define trophies '<player.flag[QuestGUI.Trophies].as_list||li@>'
- define page '<def[1].as_int||1>'
- define pages '<def[trophies].size.div[27].round_up>'
- if %page% > %pages% {
- define page '%pages%'
}
- define highNumber '<def[page].mul[27].as_int>'
- define lowNumber '<def[highNumber].sub[26].as_int>'
- foreach <def[trophies].get[%lowNumber%].to[%highNumber%]||li@> {
- define slot '%loop_index%'
- define trophy '<def[value].as_item.simple>'
- define trophyScript '<def[value].as_script>'
- define nameString '<def[trophy].display||li@>'
- define nameLines '<proc[lineWrap].context[%nameString%|20].as_list>'
- define name '<&2><def[nameLines].get[1]>'
- define nameLong 'li@'
- foreach <def[nameLines].remove[1]> {
- define nameLong "<def[nameLong].include[<&2>%value%]>"
}
- define descString '<def[trophyScript].yaml_key[description]||li@>'
- define descLines '<proc[lineWrap].context[%descString%|20]>'
- define desc 'li@'
- foreach %descLines% {
- define desc "<def[desc].include[<&7><&sp.pad_left[2]>%value%]>"
}
- define quest '<def[trophyScript].yaml_key[quest]||li@>'
- define questString '<s@%quest%_Icon.yaml_key[quest_title]>'
- define questLines '<proc[lineWrap].context[%questString%|20]>'
- define quest 'li@'
- foreach %questLines% {
- define quest "<def[quest].include[<&7><&sp.pad_left[2]>%value%]>"
}
- define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|<&f>About<&co>|<def[desc].separated_by[|]>|<&f>|<&b>Quest<&co>|<def[quest].separated_by[|]>'
- inventory add 'd:in@%GUI%' 'o:%trophy%[display_name=%name%;lore=%lore%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
}
- if %pages% > 1 {
- if %page% != 1 {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_PreviousPage[nbt=page/<def[page].sub[1].as_int>]' 'slot:33'
}
- if %page% < %pages% {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_NextPage[nbt=page/<def[page].sub[1].as_int>]' 'slot:34'
}
}
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestMenu' 'slot:35'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close' 'slot:36'
- inventory open 'd:in@%GUI%'
display_Complete:
- define GUI 'QuestGUI_Complete_<player.name>'
- note 'in@generic[title=<&1>QuestGUI Complete;size=36]' 'as:%GUI%'
- define hr '<&5>--------------------'
- define quests '<player.flag[QuestGUI.QuestsCompleted].as_list||li@>'
- define page '<def[1].as_int||1>'
- define pages '<def[quests].size.div[27].round_up>'
- if %page% > %pages% {
- define page '%pages%'
}
- define highNumber '<def[page].mul[27].as_int>'
- define lowNumber '<def[highNumber].sub[26].as_int>'
- foreach <def[quests].get[%lowNumber%].to[%highNumber%]||li@> {
- define slot '%loop_index%'
- define questID '%value%'
- define iconScript '<el@val[%value%_Icon].as_script||null>'
- define titleString '<def[iconScript].yaml_key[quest_title]||li@>'
- define titleLines '<proc[lineWrap].context[%titleString%|20]>'
- define title '<&6><def[titleLines].get[1]>'
- define titleLong 'li@'
- foreach <def[titleLines].remove[1]> {
- define titleLong "<def[titleLong].include[<&6>%value%]>"
}
- define descString '<def[iconScript].yaml_key[quest_desc]||li@>'
- define descLines '<proc[lineWrap].context[%descString%|20]>'
- define desc 'li@'
- foreach %descLines% {
- define desc "<def[desc].include[<&7><&sp.pad_left[2]>%value%]>"
}
- define timesCompleted '<def[iconScript].yaml_key[times_completed_flag]||li@>'
- if <def[timesCompleted].as_list.is_empty||true> {
- define lore '<def[titleLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>'
}
else {
- define lore '<def[titleLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>|<&f>|<&a>Times Completed<&co> <&f><player.flag[%timesCompleted%].as_int||0>'
}
- inventory add 'd:in@%GUI%' 'o:i@%questID%_Icon[display_name=%title%;lore=%lore%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
}
- if %pages% > 1 {
- if %page% != 1 {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_PreviousPage[nbt=page/<def[page].sub[1].as_int>]' 'slot:34'
}
- if %page% < %pages% {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_NextPage[nbt=page/<def[page].add[1].as_int>]' 'slot:35'
}
}
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestMenu' 'slot:35'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close' 'slot:36'
- inventory open 'd:in@%GUI%'
#
#--------------------
# Admin Displays
#
display_AdminMainMenu:
- define GUI 'QuestGUI_AdminMainMenu_<player.name>'
- note 'in@generic[title=<&1>QuestGUI Admin Menu;size=18]' 'as:%GUI%'
- define player '<def[1]>'
- define hr '<&5>----------------'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminOverview[nbt=dPlayer/%player%;lore=<&sp>|%hr%|<&7>Show all Quest|<&7>details]' 'slot:1'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminTrophies[nbt=dPlayer/%player%;lore=<&sp>|%hr%|<&7>Show all Trophy|<&7>details]' 'slot:2'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminResetAll[nbt=dPlayer/%player%;lore=<&sp>|%hr%|<&7>Reset all Quests|<&7>for this player]' 'slot:3'
- if !<s@QuestGUI_Config.yaml_key[command].as_list.is_empty> {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_ServerMenu[nbt=dPlayer/%player%;lore=<&sp>]' 'slot:17'
}
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[nbt=dPlayer/%player%;lore=<&sp>]' 'slot:18'
- inventory open 'd:in@%GUI%'
display_AdminOverview:
- define GUI 'QuestGUI_AdminOverview_<player.name>'
- note 'in@generic[title=<&1>QuestGUI Admin Overview;size=36]' 'as:%GUI%'
- define hr '<&5>--------------------'
- define player '%2%'
- define completed '<def[player].flag[QuestGUI.QuestsCompleted].as_list||li@>'
- define active '<def[player].flag[QuestGUI.Active_Quests].as_list||li@>'
- define quests '<s@QuestGUI_Config.yaml_key[quests].as_list>'
- define msg0 '<&e> <&n>Click Actions'
- define page '<def[1].as_int||1>'
- define pages '<def[quests].size.div[27].round_up>'
- if %page% > %pages% {
- define page '%pages%'
}
- define highNumber '<def[page].mul[27].as_int>'
- define lowNumber '<def[highNumber].sub[26].as_int>'
- foreach <def[quests].get[%lowNumber%].to[%highNumber%]||li@> {
- define slot '%loop_index%'
- define questID '%value%'
- define item 'i@%questID%_Icon[flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]'
- define iconScript '<el@val[%questID%_Icon].as_script||null>'
- define unlockFlag '<def[iconScript].yaml_key[quest_unlocked_flag]||li@>'
- define progressFlag '<def[iconScript].yaml_key[quest_progress_flag]||null>'
- define repeatableFlag '<def[iconScript].yaml_key[times_completed_flag]||li@>'
- define isHidden '<def[iconScript].yaml_key[hide_ifLocked]||false>'
- define isActive '<def[active].contains[%questID%]||false>'
- define isCompleted '<def[completed].contains[%questID%]||false>'
- define isLockable '<def[unlockFlag].as_list.is_empty.not>'
- define isLocked '<def[unlockFlag].as_list.is_empty.not.and[<def[player].has_flag[%unlockFlag%].not>]||false>'
- define isRepeatable '<def[repeatableFlag].as_list.is_empty.not||false>'
- define progress '<def[player].flag[%progressFlag%]||none>'
- define msg1 '<&3>Edit Progress<&f><&co> <&7>Left'
- define msg2 '<&b><tern[%isRepeatable%]:Set Complete<&f><&co> <&o>Shift<&f> Left||<tern[%isCompleted%]:<&m>Set Complete<&f><&co> <&f><&o><&m>Shift<&f><&m> Left||Set Complete<&f><&co> <&o>Shift<&f> Left>>'
- if %isLockable% {
- define msg3 '<&3><tern[%isLocked%]:Unlock||Lock><&f><&co> <&7>Right'
}
else {
- define msg3 '<&3><&m>Lock<&f><&m><&co> <&7><&m>Right'
}
- define msg4 '<&b><tern[%isActive%]:Deactivate||Activate><&f><&co> <&f><&o>Shift<&f> Right'
- define msg5 '<&3>Reset<&f><&co> <&7>Middle'
- if %isLocked% {
- define color '<&c>'
}
else {
- if %isActive% {
- define color '<&2>'
}
else if %isCompleted% {
- define color '<&d>'
}
else {
- define color '<&a>'
}
}
- if %isRepeatable% {
- define color '%color%<&o>'
}
- define titleString '<def[iconScript].yaml_key[quest_title]||li@>'
- define titleLines '<proc[lineWrap].context[%titleString%|20]>'
- define title '%color%<def[titleLines].get[1]>'
- define titleLong 'li@'
- foreach <def[titleLines].remove[1]> {
- define titleLong "<def[titleLong].include[%color%%value%]>"
}
- define lore '<def[titleLong].separated_by[|]>|%hr%|<&f>|%msg0%|<&f>|%msg1%|%msg2%|%msg3%|%msg4%|%msg5%|<&sp>'
- adjust '%item%' 'display_name:%title%' save:ficon
- adjust '<entry[ficon].result>' 'lore:%lore%' save:uicon
- nbt '<entry[uicon].result>' 'page:%page%' save:cicon
- nbt '<entry[cicon].new_item>' 'dPlayer:%player%' save:kicon
- inventory add 'd:in@%GUI%' 'o:<entry[kicon].new_item>' 'slot:%slot%'
}
- if %pages% > 1 {
- if %page% != 1 {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminPreviousPage[nbt=page/%page%;nbt=dPlayer/%player%]' 'slot:33'
}
- if %page% < %pages% {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminNextPage[nbt=page/%page%;nbt=dPlayer/%player%]' 'slot:34'
}
}
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminQuestMenu[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:35'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:36'
- inventory open 'd:in@%GUI%'
display_AdminObjectives:
- define GUI 'QuestGUI_AdminObjectives_<player.name>'
- note 'in@generic[title=<&1>QuestGUI Admin Objectives;size=36]' 'as:%GUI%'
- define hr '<&5>--------------------'
- define questID '%2%'
- define player '%3%'
- define iconScript '<el@val[%questID%_Icon].as_script||null>'
- define progressFlag '<def[iconScript].yaml_key[quest_progress_flag]||null>'
- define progress '<def[player].flag[%progressFlag%]||0>'
- define objectives '<def[iconScript].list_keys[objectives]||li@>'
- define msg0 '<&e> <&n>Click Actions'
- define page '<def[1].as_int||1>'
- define pages '<def[objectives].size.div[27].round_up>'
- if %page% > %pages% {
- define page '%pages%'
}
- define highNumber '<def[page].mul[27].as_int>'
- define lowNumber '<def[highNumber].sub[26].as_int>'
- foreach <def[objectives].alphanumeric.get[%lowNumber%].to[%highNumber%]||li@> {
- define slot '%loop_index%'
- define obj '%value%'
- define isLocked '<def[iconScript].yaml_key[objectives.%obj%.lockDisplay]||false>'
- define icon '<def[iconScript].yaml_key[objectives.%obj%.icon]||i@paper>'
- define msg1 '<&3>Set Objective<&f><&co> <&7>Left'
- if %progress% == Complete {
- define color '<&a>'
}
else if %isLocked% && %progress% < %obj% {
- define color '<&7>'
}
else {
- define color '<&a>'
}
- define nameString '<def[iconScript].yaml_key[objectives.%obj%.name]||li@>'
- define nameLines '<proc[lineWrap].context[%nameString%|20]>'
- define name '%color%<def[nameLines].get[1]>'
- define nameLong 'li@'
- foreach <def[nameLines].remove[1]> {
- define nameLong "<def[nameLong].include[%color%%value%]>"
}
- define oProgressFlags '<def[iconScript].yaml_key[objectives.%obj%.progress_flags].as_list||li@>'
- if !<def[oProgressFlags].is_empty> {
- define pLore 'li@'
- foreach %oProgressFlags% {
- define pNameString '<def[value].split[/].get[1]>'
- define pStatusString '<def[player].flag[<def[value].split[/].get[2]>]||Pending>'
- define pNameLines '<proc[lineWrap].context[%pNameString%|20]>'
- define pName 'li@'
- foreach %pNameLines% {
- define pName "<def[pName].include[<&3>%value%]>"
}
- define pStatusLines '<proc[lineWrap].context[%pStatusString%|20]>'
- define pStatus 'li@'
- foreach %pStatusLines% {
- define pStatus "<def[pStatus].include[<&b><&sp.pad_left[2]>%value%]>"
}
- define pLore '<def[pLore].include[<def[pName].separated_by[|]>|<def[pStatus].separated_by[|]>|<&f>]>'
}
- define msg2 '<&a>Edit Stats<&f><&co> <&7>Right'
- define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|%msg0%|<&f>|%msg1%|%msg2%|%hr%|<&f>|<&9><&n.pad_left[13]>Stats|<&f>|<def[pLore].separated_by[|]>|<&sp>'
}
else {
- define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|%msg0%|<&f>|%msg1%|<&sp>'
}
- inventory add 'd:in@%GUI%' 'o:%icon%[display_name=%name%;lore=%lore%;nbt=dPlayer/%player%;nbt=questID/%questID%;nbt=page/%page%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
}
- if %pages% > 1 {
- if %page% != 1 {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminPreviousPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%]' 'slot:32'
}
- if %page% < %pages% {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminNextPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%]' 'slot:33'
}
}
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminOverview[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:34'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminQuestMenu[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:35'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:36'
- inventory open 'd:in@%GUI%'
display_AdminSetStats:
- define GUI 'QuestGUI_AdminSetStats_<player.name>'
- note 'in@generic[title=<&1>QuestGUI Admin Stats;size=36]' 'as:%GUI%'
- define hr '<&5>--------------------'
- define questID '%2%'
- define player '%3%'
- define objective '%4%'
- define iconScript '<el@val[%questID%_Icon].as_script||null>'
- define stats '<def[iconScript].yaml_key[objectives.%objective%.progress_flags].as_list||li@>'
- define msg0 '<&e> <&n>Click Actions'
- define msg1 '<&3>Edit Stat<&f><&co> <&7>Left'
- define msg2 '<&c>Clear Stat<&f><&co> <&7>Right<&7>'
- define page '<def[1].as_int||1>'
- define pages '<def[stats].size.div[27].round_up>'
- if %page% > %pages% {
- define page '%pages%'
}
- define highNumber '<def[page].mul[27].as_int>'
- define lowNumber '<def[highNumber].sub[26].as_int>'
- foreach <def[stats].get[%lowNumber%].to[%highNumber%]||li@> {
- define slot '%loop_index%'
- define statNameString '<def[value].split[/].get[1]>'
- define statFlag '<def[value].split[/].get[2]>'
- define statValueString '<def[player].flag[%statFlag%]||Pending>'
- define statNameStringLines '<proc[lineWrap].context[%statNameString%|20]>'
- define statName '<&3><def[statNameStringLines].get[1]>'
- define statNameLong 'li@'
- foreach <def[statNameStringLines].remove[1]> {
- define statNameLong "<def[statNameLong].include[<&3>%value%]>"
}
- define statValueStringLines '<proc[lineWrap].context[%statValueString%|20]>'
- define statValueLong 'li@'
- foreach %statValueStringLines% {
- define statValueLong "<def[statValueLong].include[<&b>%value%]>"
}
- define lore '<def[statNameLong].separated_by[|]>|<&f>|<def[statValueLong].separated_by[|]>|%hr%|%msg0%|<&f>|%msg1%|%msg2%|<&sp>'
- inventory add 'd:in@%GUI%' 'o:i@paper[display_name=%statName%;lore=%lore%;nbt=dPlayer/%player%;nbt=page/%page%;nbt=questID/%questID%;nbt=objective/%objective%;nbt=statFlag/%statFlag%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
}
- if %pages% > 1 {
- if %page% != 1 {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminPreviousPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%;nbt=questID/%questID%]' 'slot:32'
}
- if %page% < %pages% {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminNextPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%;nbt=questID/%questID%]' 'slot:33'
}
}
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminObjectives[lore=<&sp>;nbt=dPlayer/%player%;nbt=questID/%questID%]' 'slot:34'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminQuestMenu[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:35'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:36'
- inventory open 'd:in@%GUI%'
display_AdminTrophies:
- define GUI 'QuestGUI_AdminTrophies_<player.name>'
- note 'in@generic[title=<&1>QuestGUI Admin Trophies;size=36]' 'as:%GUI%'
- define hr '<&5>--------------------'
- define player '%2%'
- define trophies '<s@QuestGUI_Config.yaml_key[trophies].as_list>'
- define msg0 '<&e> <&n>Click Actions'
- define page '<def[1].as_int||1>'
- define pages '<def[trophies].size.div[27].round_up>'
- if %page% > %pages% {
- define page '%pages%'
}
- define highNumber '<def[page].mul[27].as_int>'
- define lowNumber '<def[highNumber].sub[26].as_int>'
- foreach <def[trophies].get[%lowNumber%].to[%highNumber%]||li@> {
- define slot '%loop_index%'
- define trophy '<def[value].as_item.simple>'
- define trophyName '%value%'
- define trophyScript '<def[value].as_script>'
- define hasTrophy '<def[player].flag[QuestGUI.Trophies].as_list.contains[%value%]||false>'
- define color '<tern[%hasTrophy%]:<&2>||<&7>>'
- define action '<tern[%hasTrophy%]:Take||Give>'
- define msg1 '<&3>%action% Trophy<&f><&co> <&7>Left'
- define nameString '<def[trophy].display||li@>'
- define nameLines '<proc[lineWrap].context[%nameString%|20].as_list>'
- define name '%color%<def[nameLines].get[1]>'
- define nameLong 'li@'
- foreach <def[nameLines].remove[1]> {
- define nameLong "<def[nameLong].include[%color%%value%]>"
}
- define quest '<def[trophyScript].yaml_key[quest]||li@>'
- define questString '<s@%quest%_Icon.yaml_key[quest_title]>'
- define questLines '<proc[lineWrap].context[%questString%|20]>'
- define quest 'li@'
- foreach %questLines% {
- define quest "<def[quest].include[<&7><&sp.pad_left[2]>%value%]>"
}
- define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|<&b>Quest<&co>|<def[quest].separated_by[|]>|<&f>|%hr%|<&f>|%msg0%|<&f>|%msg1%|<&sp>'
- inventory add 'd:in@%GUI%' 'o:%trophy%[display_name=%name%;lore=%lore%;nbt=dPlayer/%player%;nbt=page/%page%;nbt=trophy/%trophyName%;nbt=action/%action%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
}
- if %pages% > 1 {
- if %page% != 1 {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminPreviousPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%]' 'slot:33'
}
- if %page% < %pages% {
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminNextPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%]' 'slot:34'
}
}
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminQuestMenu[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:35'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:36'
- inventory open 'd:in@%GUI%'
display_AdminResetAll:
- define GUI 'QuestGUI_AdminResetAll_<player.name>'
- note 'in@generic[title=<&1>QuestGUI Admin Reset All;size=18]' 'as:%GUI%'
- define hr '<&5>--------------------'
- define player '%1%'
- define trophies '<s@QuestGUI_Config.yaml_key[trophies].as_list>'
- define msg0 '<&c> <&n>WARNING'
- define msg1 '<&c>This can not be undone!'
- define msg2 '<&f>Click to proceed'
- define lore '%hr%|<&f>|%msg0%|<&f>|%msg1%|<&f>|<&f>|%msg2%|<&sp>'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminConfirmResetAll[lore=%lore%;nbt=dPlayer/%player%]' 'slot:5'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminQuestMenu[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:17'
- inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:18'
- inventory open 'd:in@%GUI%'
#
# END QuestGUI Display Generators
#--------------------------------------
#
# Inventory Click Handlers: Users
#
inventoryClick_MainMenu:
- if <c.raw_slot> > 36 {
- queue clear
}
- if <c.item.scriptname.split[_].get[2]||null> == button {
- define GUI 'QuestGUI_MainMenu_<player.name>'
- inject <context.item.scriptname.as_script>
}
inventoryClick_Overview:
- if <c.raw_slot> > 36 {
- queue clear
}
- if <c.item.scriptname.split[_].last||null> == icon {
- if <c.item.display.strip_color> == LOCKED {
- queue clear
}
- run locally instantly display_Objectives 'def:<c.item.scriptname.before[_icon]||null>'
- queue clear
}
- if <c.item.scriptname.split[_].get[2]||null> == button {
- define GUI 'QuestGUI_Overview_<player.name>'
- define menuType 'Overview'
- inject <context.item.scriptname.as_script>
}
inventoryClick_Objectives:
- if <c.raw_slot> > 36 {
- queue clear
}
- if <c.item.scriptname.split[_].get[2]||null> == button {
- define GUI 'QuestGUI_Objectives_<player.name>'
- define menuType 'Objectives'
- inject <context.item.scriptname.as_script>
}
inventoryClick_Trophies:
- if <c.raw_slot> > 36 {
- queue clear
}
- if <c.item.scriptname.split[_].get[2]||null> == button {
- define GUI 'QuestGUI_Objectives_<player.name>'
- define menuType 'Objectives'
- inject <context.item.scriptname.as_script>
}
inventoryClick_Complete:
- if <c.raw_slot> > 36 {
- queue clear
}
- if <c.item.scriptname.split[_].last||null> == icon {
- if <c.item.display.strip_color> == LOCKED {
- queue clear
}
- run locally instantly display_Objectives 'def:<c.item.scriptname.before[_icon]||null>|Complete'
- queue clear
}
- if <c.item.scriptname.split[_].get[2]||null> == button {
- define GUI 'QuestGUI_Complete_<player.name>'
- define menuType 'Complete'
- inject <context.item.scriptname.as_script>
}
#
#--------------------------------------
#
# Inventory Click Handlers: Admins
#
inventoryClick_AdminMainMenu:
- if <c.raw_slot> > 18 {
- queue clear
}
- if <c.item.scriptname.split[_].get[2]||null> == button {
- define GUI 'QuestGUI_AdminMainMenu_<player.name>'
- define player '<c.item.nbt[dPlayer].as_player||null>'
- inject <context.item.scriptname.as_script>
}
inventoryClick_AdminOverview: