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index.js
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// Modules
const path = require("path");
const WorkerThreads = require("worker_threads");
const SteamUser = require("steam-user");
const Protobufs = require("./helpers/Protobufs.js");
const Helper = require("./helpers/Helper.js");
const config = require("./config.json");
// Instances
const steam = new SteamUser();
const protos = new Protobufs([
{
name: "steam",
protos: [
path.join(__dirname, "protobufs", "steam", "steammessages_broadcast.steamclient.proto")
]
}
]);
// Adjust config
config.maxViewers = config.maxViewers || Number.MAX_SAFE_INTEGER;
// Global Variables
let viewerTokens = [];
let broadcastID = null;
let lastViewerCount = null;
let workers = new Array(config.workers).fill(0).map((_, index) => {
return createWorker(index);
});
// Worker handlers
function createWorker(index) {
let worker = new WorkerThreads.Worker("./helpers/Worker.js", {
workerData: {
proxy: Helper.getProxy(),
maxInFlight: config.maxRequestsInFlightPerWorker
}
});
worker.on("error", workerError.bind(undefined, worker, index));
worker.on("exit", workerExit.bind(undefined, worker, index));
worker.on("message", workerMessage.bind(undefined, worker, index));
worker.on("online", workerOnline.bind(undefined, worker, index));
return worker;
}
function workerMessage(worker, index, msg) {
switch (msg.type) {
case "requestError": {
if (["ETIMEDOUT", "ESOCKETTIMEDOUT"].includes(msg.message)) {
// These are likely proxy errors so lets switch proxy if we error too often
if (!worker.errors) {
worker.errors = 1;
} else {
worker.errors++;
}
if (worker.errors < config.proxy.maxErrors) {
break;
}
worker.postMessage({
type: "killWorker"
});
break;
}
console.error(msg.message);
break;
}
case "notReady": {
console.log("Broadcaster is not yet ready [" + msg.status + "]");
break;
}
case "missingParam": {
console.log("Has Broadcast ID: " + msg.hasBroadcastID + " | Has Viewer Token: " + msg.hasViewerToken);
break;
}
case "ready": {
if (!broadcastID) {
broadcastID = msg.broadcastID;
}
viewerTokens.push(msg.viewerToken);
lastViewerCount = msg.viewers;
// console.log("Added viewer " + msg.viewerToken + "[" + msg.viewers + "]");
break;
}
case "parseError": {
console.log("Failed to parse Steam response");
break;
}
default: {
break;
}
}
}
function workerOnline(worker, index) {
console.log("Worker " + index + " online");
}
function workerError(worker, index, error) {
console.error(error);
}
function workerExit(worker, index, exitCode) {
console.log("Worker " + index + " exited with code: " + exitCode);
if (worker.allowDeath) {
return;
}
workers.splice(index, 1, createWorker(index));
}
// Add viewers on an interval consistently
async function startAddingViewers() {
while (viewerTokens.length < config.maxViewers) {
// Send request to create a viewer and wait for the response then wait our defined delay
for (let i = 0; i < workers.length; i++) {
if ((viewerTokens.length + (i + 1)) > config.maxViewers) {
continue;
}
workers[i].postMessage({
type: "createViewer",
query: {
steamid: config.target
}
});
await new Promise(p => setTimeout(p, workers.length / config.delayBetweenWorkerRequest));
}
}
// Log - Don't remove excessive viewers these come from in-flight HTTP request, nothing we can do.
console.log("Required viewcount of " + config.maxViewers + " reached - Killing " + workers.length + " worker" + (workers.length === 1 ? "" : "s"));
// Kill all workers as they are no longer required
workers.forEach((worker) => {
worker.allowDeath = true;
worker.postMessage({
type: "killWorker"
});
});
}
// Steam Events
steam.logOn();
steam.on("loggedOn", async () => {
console.log("Logged onto Steam anonymously");
if (config.proxy.enabled) {
let proxies = await Helper.parseProxies(config.proxy.files);
console.log("Found " + proxies.length + " prox" + (proxies.length === 1 ? "y" : "ies"));
} else {
console.log("Not using proxies");
}
startAddingViewers();
setInterval(async () => {
// Make sure we don't have too many viewer tokens
viewerTokens.splice(0, viewerTokens.length - config.maxViewers);
// Group tokens into nice bits and pieces
let groupSize = Math.ceil(viewerTokens.length / config.heartbeatInterval);
let groups = Helper.chunkArray(viewerTokens, groupSize);
let delayBetweenRequests = config.heartbeatInterval / groups.length;
console.log(new Date().toLocaleString() + " -> " + lastViewerCount);
console.log("Sending heartbeat for " + viewerTokens.length + " tokens split into " + groups.length + " groups of size " + groupSize + ", sending with a delay of " + delayBetweenRequests + "ms");
for (let i = 0; i < groups.length; i++) {
for (let j = 0; j < groups[i].length; j++) {
let buf = protos.encodeProto("CBroadcast_HeartbeatBroadcast_Notification", {
steamid: config.target,
broadcast_id: broadcastID,
viewer_token: groups[i][j]
});
steam._send({
msg: 151,
proto: {
target_job_name: "Broadcast.HeartbeatBroadcast#1"
}
}, buf);
}
await new Promise(p => setTimeout(p, delayBetweenRequests));
}
}, config.heartbeatInterval);
});
steam.on("error", (err) => {
console.error(err);
});