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change name of addon and name in properties panel
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__init__.py

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@@ -22,10 +22,10 @@
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from . import load_shader_map
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bl_info = {
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"name": "Load Save UE Shader Map Setups",
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"name": "UEShaderScript - Load Save UE Shader Map Setups",
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"author": "Anime Nyan",
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"version": (1, 2, 7),
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"blender": (3, 0, 0),
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"version": (1, 2, 8),
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"blender": (3, 2, 0),
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"location": "3D View > Properties > Load UE Shaders + Shader Editor > Properties > Save UE Shaders",
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"description": "Adds the ability to save and load shader maps and textures for Meshes and adds default preset shader maps",
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"warning": "",

load_shader_map.py

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@@ -692,7 +692,7 @@ class LOADUESHADERSCRIPT_shared_main_panel:
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# bl_idname = "LOADUESHADERSCRIPT_PT_main_panel"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "Load UE Shaders"
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bl_category = "UE"
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#main panel part 1

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