I have a few questions: * I recently integrated the wrapper into my game and everything works fine except I sometimes experience pretty random native code crashes, e.g. #58 * Which one do you think is more stable for production BulletSharp or BulletSharpPInvoke? * Any suggestions/best practices on the best way to integrate this library while avoiding potential crashes? Thank you for making this great piece of software!
I have a few questions:
I recently integrated the wrapper into my game and everything works fine except I sometimes experience pretty random native code crashes, e.g. Native code crash at 'HACD_HACD_GetPartition' #58
Which one do you think is more stable for production BulletSharp or BulletSharpPInvoke?
Any suggestions/best practices on the best way to integrate this library while avoiding potential crashes?
Thank you for making this great piece of software!