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overlay_video.js
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58 lines (49 loc) · 1.82 KB
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const attach = (video) => {
console.log('Attaching to', video);
attachToggleButton(video);
};
/**
* Fetch the first node listed in relation to the current tab id.
* Update the node list by removing the fetched node.
* @throws if no node is in list
*/
const fetchNode = () => {
chrome.tabs.query({
active: true, // Select active tabs
currentWindow: true // In the current window
}, (array_of_tabs) => {
// Since there can only be one active tab in one active window,
// the array has only one element
const active = array_of_tabs[0];
chrome.storage.local.get({ [active.id.toString()]: [] }, (value) => {
if (value.length > 0) {
chrome.storage.local.set(active.id.toString(), tail(value));
return value[0];
}
console.error('Overlay element could not find video node in tab: ', active.id);
});
});
};
const tail = ([x, ...xs]) => xs;
const isEmptyObject = (obj) => (Object.keys(obj).length === 0 && obj.constructor === Object);
const attachToggleButton = (video) => {
// Attach overlay toggle depending on the player
// For certain reoccuring players you attach the toggle button
// in the player's toolbar
// For unrecognized players; apply default button placement
console.log('Attaching toggle button');
const textnode = document.createTextNode("Button");
video.appendChild(textnode);
};
// window.onload = attach;
console.log('Overlaying videos');
/* if (nodes !== undefined) {
// Set from instantiation script
nodes.forEach(video => attach(video));
} else {
console.log('Cannot attach if nodes are not defined');
} */
chrome.runtime.onMessage.addListener((req, sender) => {
console.log('Can now overlay', req.node);
attach(req.node);
});