From 84a41362234e028f539512af46708e319ac8d8ba Mon Sep 17 00:00:00 2001 From: Hamilton Greene Date: Thu, 13 Apr 2023 19:29:35 -0400 Subject: [PATCH] [F#] Feature: Add Godot as a compatible game engine --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 309b71f..c7c9f00 100644 --- a/README.md +++ b/README.md @@ -70,6 +70,7 @@ Thanks * [Duality Scripting](https://github.com/BraveSirAndrew/DualityScripting) Allows you to write F# on the Duality Game Engine (the compiler is integrated into the editor so you can write code on any editor you want). This plugin supports C# too. * [Nu Game Engine](https://github.com/bryanedds/FPWorks) cross-platform F# 2D game engine. It encourages to use as the architecture a variation of FRP which he calls Iterative Functional Reactive Programming. * Unity 3D can be used with F#. There are multiple examples in the internet, for example [this one](https://github.com/Thorium/Roll-a-ball-FSharp). +* [Godot](https://godotengine.org/) can be scripted with F#. Setup guides for [Godot 3](https://hamy.xyz/labs/2022-11-godot-script-with-fsharp) and [Godot 4](https://hamy.xyz/labs/2023-04-godot-4-script-fsharp). #### Clojure