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Master of Dungeons.

Sources:

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  1. Game Engine Architecture. Third Edition. (Jason Gregory)
  2. Design Patterns. Elements of Reusable. Object-Oriented Software. (Gang of Four)
  3. Effective C++. Third Edition. (Scott Meyers)
  4. Introduction to Algorithms. (Thomas H. Cormen)
  5. SFML documentation.
  6. Ravesli.
  7. Patterns.

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Diagrams:

We use a diagram editor to visualize all parts of our program. Here you will find all block diagrams and dependencies which take place in our code. Folder with diagrams.