Commit d6bcdf7
v0.10.0: Buildings infrastructure rollout + guided onboarding + CI/release hardening (#82)
* Standardize postcss on 8.4.49 to address CVE in versions < 8.4.49 (#59)
* Initial plan
* Fix postcss vulnerability by upgrading to 8.5.6
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* Update postcss override to target 8.5.6 to eliminate dual versions
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* Standardize on postcss 8.4.49 to fix CVE and eliminate version conflicts
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Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* Fix early-game UX issues: form placeholders, time visibility, completion feedback (#73)
* Initial plan
* Fix prefilled form fields, add tick countdown, improve workforce UI explanations
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* Add toast notifications for research and production completion
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* Fix TypeScript errors in toast notifications
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* Add release entry for UX improvements
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* Remove prefilled allocation percentages from workforce page initial state
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* Fix capacity delta input reset to empty string after submission
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* Apply code review feedback: improve accessibility, fix countdown boundary, deduplicate toast recipes
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* Update design guidelines documentation with new UX patterns
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Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* feat: Add infrastructure-based production foundation (Phase 1-2) (#75)
* Initial plan
* feat(sim): add building infrastructure domain layer with Prisma schema and tests
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* chore: add release entry for building infrastructure phase 1
* feat(sim): integrate building operating costs into tick pipeline
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix(sim): fix stale cash bug and reserved cash invariant in building operating costs
- Fetch fresh company data for each building to avoid stale cash values when processing multiple buildings
- Use availableCash() to respect reservedCashCents when checking affordability
- Update AGENTS.md to reflect new 11-stage tick pipeline
- Add tests for reserved cash respect and multi-building scenarios
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* refactor(sim): improve building service types and documentation clarity
- Remove `any` return types, let TypeScript infer from Prisma
- Clarify which invariants are enforced vs planned in module docs
- Add note in tick-engine that production validation doesn't check building status yet (Phase 2)
- Update building service docs to separate current vs future features
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix(shared): add new building ledger entry types to FinanceLedgerEntryType
- Add BUILDING_OPERATING_COST and BUILDING_ACQUISITION to shared API types
- Fixes TypeScript compilation errors in finance controller and service
- All 53 tests passing
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix(sim): remove explicit any type in building tests to pass linter
- Replace `{} as any` with `{} as Prisma.TransactionClient`
- Fixes ESLint error: @typescript-eslint/no-explicit-any
- All tests passing, TypeScript compilation successful
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
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Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* Fix OAuth redirect_uri mismatch between better-auth and provider configuration (#77)
* Initial plan
* feat: Add nginx proxy rule for OAuth callbacks on web domain
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* docs: Update deployment docs and env example for OAuth callback configuration
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* docs: Add deployment guide for OAuth callback redirect URL fix
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix: Address PR review feedback - update release area, nginx comments, and use RFC 5737 IP ranges
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
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Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* Phase 3: Enforce storage capacity limits and production building requirements (#78)
* Initial plan
* feat: implement storage capacity system and building validation
- Add BASE_STORAGE_CAPACITY_PER_REGION and WAREHOUSE_CAPACITY_PER_SLOT constants
- Implement calculateRegionalStorageCapacity function
- Implement validateStorageCapacity function to check inventory limits
- Integrate storage validation in production completions
- Integrate storage validation in market settlement
- Integrate storage validation in shipment deliveries
- Add validateProductionBuildingAvailable function
- Integrate building validation in production job creation
- Update tick-engine JSDoc with Phase 3 validation notes
- Add comprehensive tests for storage capacity system
- Add tests for production building validation
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix: remove unused imports in storage.test.ts
* fix: resolve storage validation race conditions and bot production
- Move storage validation BEFORE inventory mutations in production
- Move storage validation BEFORE inventory mutations in market settlement
- Only validate production buildings for player companies (bots exempt)
- Prevents batch processing race condition where multiple operations in same tick could exceed capacity
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix: account for net inventory change in production storage validation
- Calculate net inventory change (outputs - inputs consumed)
- Only validate storage if net change is positive
- Update documentation to accurately reflect validation behavior
- Addresses bot reviewer feedback on production capacity logic
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix: skip storage validation for self-trades in market settlement
- Self-trades (same company, region, and item) have net zero inventory change
- Skip storage capacity validation when buyer and seller are the same entity
- Prevents false positive rejections when company at capacity trades with itself
- Addresses bot reviewer feedback on self-trade edge case
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix: add warehouse to market-candles test to ensure storage capacity
- Test was failing because buyer company lacked sufficient storage capacity
- Added warehouse to buyer company in test setup
- Warehouse increases capacity by 500 units (base 1000 + warehouse 500 = 1500 total)
- Ensures trade settlement doesn't hit storage limit validation
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix: add production building and warehouse to seeded player company
- Player company now gets a FACTORY (5 capacity slots) for production jobs
- Player company now gets a WAREHOUSE (500 capacity) to handle 1088 units of starting inventory
- Total capacity: 1000 (base) + 500 (warehouse) = 1500 units
- Removes need for per-test warehouse setup in market-candles test
- Fixes all integration tests that rely on player company having buildings
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* refactor: reduce starting inventory and remove free warehouse
- Reduced player starting inventory from 1088 to 885 units (fits in base 1000 capacity)
- Removed free warehouse to avoid giving players buildings with upkeep costs
- Keep FACTORY for production capability (no operating cost in seed)
- Starting inventory breakdown:
* ironOre: 240 → 200
* coal: 140 → 120
* copperOre: 180 → 150
* water: 200 → 150
* fertilizer: 150 → 120
* bioSubstrate: 160 → 130
* ironIngot: 12 → 10
* copperIngot: 6 → 5
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* Phase 4 & 5: Buildings Management UI + Preflight Validation + Deterministic Overflow Policy + Stuck Shipment Indicator (#79)
* Initial plan
* feat(api): add buildings API with preflight validation
- Add BuildingsController with endpoints for listing, acquiring, and reactivating buildings
- Add preflight validation endpoints for production jobs and buy orders
- Add storage and capacity info endpoints
- Add building type definitions with costs (Phase 5 balance pass)
- Add building-related types to shared package
- Register buildings module in app.module.ts
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* feat(web): add buildings API client functions
- Add building-related parsers to api-parsers
- Add buildings API functions to api client
- Add support for listing, acquiring, and reactivating buildings
- Add preflight validation API calls
- Add storage and capacity info API calls
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* feat(web): add Buildings page and UI components
- Add Buildings page with region/category grouping
- Add building status display with badges
- Add Acquire Building dialog with cost preview
- Add reactivate building functionality
- Add Storage Meter component for capacity visualization
- Add missing UI components (Dialog, Label, Progress)
- Install required radix-ui packages
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* chore: add release entry for Phase 4 & 5 implementation
* fix: remove unused imports in buildings service
* feat(sim): implement deterministic overflow policy for shipments
CRITICAL FIX: Shipment delivery now returns to sender when destination storage is full, preventing tick blocking.
**Overflow Strategy: Return to Sender**
When shipment arrives but destination storage is full:
- Shipment marked as DELIVERED (not failed)
- Inventory returned to origin region (fromRegionId)
- No error thrown (prevents tick advancement failures)
- Deterministic behavior - always returns, never partial
- Player consequence: wasted logistics fee
**Changes:**
- packages/sim/src/services/shipments.ts:
- deliverDueShipmentsForTick() now returns {deliveredCount, returnedCount}
- Catches storage capacity errors and returns to sender
- Updated JSDoc with comprehensive overflow policy documentation
**Prevents Soft-Lock:**
- Tick processing never fails due to player storage mismanagement
- Multi-operation storage contention handled deterministically
- Same-tick shipments processed in arrival order (ASC)
All 64 existing tests passing.
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* docs: add comprehensive overflow policy and economic analysis
Complete documentation covering:
- Deterministic overflow policy (reject at source + return to sender)
- Multi-operation storage contention handling
- Soft-lock prevention strategy
- Economic balance analysis with break-even calculations
- Early game viability assessment
- Over-expansion risk scenarios
- Integration test coverage plan
Key Findings:
- Current building costs too high for absolute beginners
- Recommend adding $25k Workshop tier
- MegaFactory dangerous if purchased too early (bankruptcy risk)
- Production failure behavior needs design decision (lose inputs vs return)
All quality gates passing:
- ✅ 64/64 tests
- ✅ TypeScript compilation
- ✅ ESLint
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* feat: add WORKSHOP building tier and improve overflow policy
**Workshop Building Tier ($25k Entry-Level):**
- Acquisition: $25,000 (vs $80k for Farm)
- Weekly cost: $1,500 (vs $4k for Farm)
- Capacity: 1 slot
- Purpose: True early-game viability
**Overflow Policy Enhancements:**
- Origin storage validation SKIPPED for returns (prevents deadlock)
- Rationale: Items were already at origin - bounded violation acceptable
- Origin may temporarily exceed capacity but self-corrects
- Deterministic: Same inputs → same outputs
- Idempotent: updateMany prevents double-processing
- Atomic: Single transaction, no partial state
- No ledger entry on return (fee already paid at creation)
**Changes:**
- packages/db/prisma/schema.prisma: Add WORKSHOP to BuildingType enum
- packages/shared/src/api-types.ts: Add WORKSHOP to type union
- packages/sim/src/services/buildings.ts: Include WORKSHOP in production building types
- packages/sim/src/services/shipments.ts: Enhanced overflow documentation
- apps/api/src/buildings/buildings.service.ts: Add WORKSHOP definition and include in preflight
**Quality:**
- All 64 tests passing
- TypeScript compilation passing
- ESLint passing
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix: maintain hard storage caps and use deterministic ordering
BREAKING CHANGES to overflow policy per reviewer feedback:
**1. Hard Storage Caps Maintained:**
- Origin capacity NOW VALIDATED on rollback (was bypassed)
- No bounded violation - all regions respect capacity limits
- If both origin and destination full, delivery FAILS
- This is acceptable - player made storage management error
**2. Delivery Rollback Semantics:**
- Clarified: This is a ROLLBACK, not a logistics return
- No new shipment created, no additional travel time
- Status: DELIVERED (completed, even if rolled back)
- Player penalty: wasted fee + time
**3. Deterministic Ordering:**
- Changed from createdAt (wall-clock) to tickCreated (deterministic)
- Guarantees same order on replay: ORDER BY tickArrives ASC, tickCreated ASC
- Location: packages/sim/src/services/shipments.ts:674
**Changes:**
- packages/sim/src/services/shipments.ts:
- Add origin capacity validation on rollback (line 730-736)
- Use tickCreated instead of createdAt for ordering
- Comprehensive JSDoc updates explaining rollback vs return
- Hard cap invariants maintained everywhere
- docs/overflow-policy-and-economics.md:
- Updated to reflect rollback semantics
- Clarified deterministic ordering with tickCreated
- Documented edge case (both regions full)
**Rationale:**
- Hard caps are invariants - no bypass allowed
- Edge case failure acceptable (player must manage both regions)
- Simpler than overflow bucket (no quarantine system needed)
- Deterministic ordering critical for replay
All 64 tests passing.
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix: ensure tick never fails - retry shipments when both regions full
CRITICAL FIX: Tick advancement can never be blocked by storage overflow.
**Problem:** Previous implementation threw error if both origin and destination were full, blocking tick advancement.
**Solution:** Three-tier delivery fallback:
1. Destination has capacity → Normal delivery
2. Destination full, origin has capacity → Rollback to origin (DELIVERED status)
3. Both regions full → Keep IN_TRANSIT, retry next tick (tick continues)
**Changes:**
- packages/sim/src/services/shipments.ts:
- Moved status update AFTER capacity validation (line 746-756)
- Only update to DELIVERED if delivery succeeds
- If both regions full: shipment stays IN_TRANSIT, no throw
- Comprehensive JSDoc explaining three-tier fallback
- Line 733: Catch origin validation error, set shouldDeliver=false
- docs/overflow-policy-and-economics.md:
- Updated to document three-tier delivery outcomes
- Clarified tick never fails guarantee
- Documented retry mechanism for double-full scenario
**Guarantees:**
✅ Tick advancement NEVER fails due to storage
✅ Hard storage caps maintained (no bypass)
✅ Deterministic retry behavior
✅ Player gets clear feedback (shipment stays IN_TRANSIT until space available)
**Edge Case Handling:**
- Both regions full → shipment retries automatically next tick
- Player must clear space in EITHER region for delivery
- No soft-lock possible
All 64 tests passing.
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* refactor: extract production building types constant and fix type safety
Address code review feedback:
1. Extract PRODUCTION_BUILDING_TYPES as shared constant (eliminates duplication)
2. Fix type safety: use `as BuildingType` instead of `as any` in acquire dialog
**Changes:**
- packages/sim/src/services/buildings.ts:
- Add PRODUCTION_BUILDING_TYPES export (line 89-97)
- Use constant in getProductionCapacityForCompany (line 513)
- Use constant in assertHasActiveProductionBuilding (line 649)
- apps/api/src/buildings/buildings.service.ts:
- Import PRODUCTION_BUILDING_TYPES (line 19)
- Use constant in preflightProductionJob (line 337)
- apps/web/src/components/buildings/acquire-building-dialog.tsx:
- Import BuildingType from api (line 25)
- Fix type assertion: as BuildingType (line 90)
**Benefits:**
- Single source of truth for production building types
- Easier maintenance (add/remove building types in one place)
- Better type safety (no `as any` bypass)
- Consistent across API and sim layers
All 64 tests passing, typecheck and lint passing.
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix: add database migration for WORKSHOP building type
CRITICAL FIX: Database enum missing WORKSHOP value causing 500 errors.
**Problem:** Added WORKSHOP to TypeScript code and Prisma schema, but database enum wasn't updated via migration.
**Error:**
```
invalid input value for enum "BuildingType": "WORKSHOP"
```
**Solution:** Create migration to add WORKSHOP to BuildingType enum in PostgreSQL.
**Migration:** packages/db/prisma/migrations/20260219133500_add_workshop_building_type/migration.sql
- Adds WORKSHOP value to BuildingType enum
- Required for integration tests to pass
- Safe to apply (enum extension, no data migration needed)
Integration tests will pass once migration is applied to test database.
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* refactor: apply code review suggestions
Address copilot-pull-request-reviewer feedback:
1. Remove trailing blank lines in api-parsers.ts
2. Simplify listBuildings controller - pass query DTO directly
3. Wrap building definitions response for API consistency
**Changes:**
- apps/web/src/lib/api-parsers.ts: Remove trailing whitespace
- apps/api/src/buildings/buildings.controller.ts:
- Pass query DTO directly to listBuildings (no redundant object)
- Wrap definitions in { definitions: [...] } for consistency
**Note:** Bot comment about tickCreated field is incorrect - field exists in schema at line 290.
All changes are code quality improvements with no functional impact.
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* feat: add stuck shipment UI indicator with storage management link
Implement real-time visual feedback for stuck shipments (IN_TRANSIT past ETA).
**Changes:**
- apps/web/src/components/logistics/logistics-page.tsx:
- Added Badge and Link imports
- Detect stuck shipments: tickArrives < currentTick
- Display warning badge with tooltip on stuck shipments
- Add "Manage Storage" button linking to /buildings page
- Tooltip: "Waiting for storage capacity in destination or origin region"
**UX Improvements:**
- Clear visual indicator (amber warning badge) when shipment can't deliver
- Actionable "Manage Storage" button for direct navigation to Buildings page
- Tooltip explains retry behavior (waiting for capacity)
- Prevents player confusion about stuck shipments
**Implementation Details:**
- Uses existing Badge component with "warning" variant
- Conditionally renders badge only when isStuck = true
- Adds direct link to Buildings page for capacity management
- Maintains existing Cancel button functionality
No breaking changes. Pure UX enhancement.
Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
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Co-authored-by: BENZOOgataga <50145143+BENZOOgataga@users.noreply.github.com>
* fix(auth): support single-origin sso routing
* fix(web): preserve repeated proxy headers
* fix(ci): apply migrations before APP_ROLE all startup
* fix(web): hide seeded example accounts in admin list
* fix(api): allow admins on developer catalog read endpoints
* fix(web): accept redacted company cash in parsers
* fix(api): support admin research catalog on developer page
* fix(web): separate recipe input items across catalog views
* fix(web): centralize item quantity labels for recipe outputs
* fix(web): resolve unknown item labels in market lists
* fix(web): scope market listings to company tradable items
* fix(auth): support single-origin sso routing
* fix(web): preserve repeated proxy headers
* fix(ci): apply migrations before APP_ROLE all startup
* fix(web): hide seeded example accounts in admin list
* fix(api): allow admins on developer catalog read endpoints
* fix(web): accept redacted company cash in parsers
* fix(api): support admin research catalog on developer page
* fix(web): separate recipe input items across catalog views
* fix(web): centralize item quantity labels for recipe outputs
* fix(web): resolve unknown item labels in market lists
* fix(web): scope market listings to company tradable items
* docs(ops): use example domains and RFC5737 IPs in nginx docs
* docs(ops): drop API subdomain blocks from nginx sample
* feat(web): add ALPHA preview disclaimer to footer version badge
* feat(web): show alpha notice on version hover and overview
* fix(web): remove hover helper text from version badge
* fix(web): remove focus ring box from maintenance overlay
* feat(web): link alpha version badge to Discord updates
* fix(web): fetch Discord URL via runtime public-links endpoint
* fix(docs): add guideline to avoid commits to main branch
* feat(web): replace static onboarding tutorial with guided walkthrough
* fix(web): clarify overview metrics as world-level
* feat(web): begin guided tutorial with active company snapshot
* fix(sim): prevent zero-trade stalls from static bot books
* fix(api): harden diagnostics missing-items service injection
* fix(ci): resolve root typecheck failures
* fix(web): wrap search params hooks in suspense
* fix(ci): run release workflow only on main
* fix: stabilize prisma startup and restore phase 1-5 web UX
* fix(db): run Prisma generate without relying on dotenv-cli shell binary
* fix(web): parse buildings definitions payload correctly
* fix(web): support legacy buildings definitions payload shape
* chore(release): cut v0.10.
0
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