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2048-style Puzzle Game

Grid size: * 5x5 -> faster games, more stressing * 7x7 -> middleground * 9x9 -> longer games, less stressing, more prone to randomness = frustration Incoming tiles * Random coords ? * Through a specific RX point ?

Push tiles around Sokoban-style Tile collide with another one if the tile gets moved into a tile that cannot be moved on that direction (blocked by a wall, or by other tiles themselves blocked by a wall) Colliding tiles of the same type will trigger their effect

Tiles types:

  • Crate/Coin, explodes = +1 score = most common
  • Little bomb, explodes adjacent
  • Big bomb, explodes in a circle around the collision point
  • Block, solidifies into a wall (unmovable object)

End of the run :

  • No move available
  • Grid is filled

Endless Runner or Puzzle Levels?

  • Endless runner fits the theme better (limited space doesn't really apply to levels), but is tricky to get right
  • Puzzle levels fits the theme less, is easier to level-design, more interesting, but probably prone to scope-creeping = I don't have time for that