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[Suggestion]: Lighting mechanic immersion for Primordial and Candy #1707

@Dogmaticcraft

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@Dogmaticcraft

Suggestion Type

New Feature

What's your suggestions?

Since the entirety of these places are canonically lit by naturally generated blocks, I think it would only make sense to treat them as being lit at all time. And thus, a few mechanics should be affected such as:

  • Saplings and crops should be able to grow without light from nearby torches.
  • Darkness Cloak's ability would be neutralized as soon as you step foot in these biomes, same goes for the Forsaken's darkness healing.

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