Suggestion Type
New Feature
What's your suggestions?
Since the entirety of these places are canonically lit by naturally generated blocks, I think it would only make sense to treat them as being lit at all time. And thus, a few mechanics should be affected such as:
- Saplings and crops should be able to grow without light from nearby torches.
- Darkness Cloak's ability would be neutralized as soon as you step foot in these biomes, same goes for the Forsaken's darkness healing.
Suggestion Type
New Feature
What's your suggestions?
Since the entirety of these places are canonically lit by naturally generated blocks, I think it would only make sense to treat them as being lit at all time. And thus, a few mechanics should be affected such as: