Flash MX 2004.
document.skewSelection(xSkew, ySkew [, whichEdge])
xSkew A floating-point number that specifies the amount of x by which to skew, measured in degrees. ySkew A floating-point number that specifies the amount of y by which to skew, measured in degrees. whichEdge A string that specifies the edge where the transformation occurs; if omitted, skew occurs at the transformation point. Acceptable values are "top center", "right center", "bottom center", and "left center". This parameter is optional.
Nothing.
Method; skews the selection by a specified amount. The effect is the same as using the Free Transform tool to skew the object.
The following examples skew the selected object by 2.0 vertically and 1.5 horizontally. The second example transforms the object at the top center edge:
fl.getDocumentDOM().skewSelection(2.0, 1.5); fl.getDocumentDOM().skewSelection(2.0, 1.5, "top center");