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PhyKitCocoapod.podspec
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22 lines (17 loc) · 884 Bytes
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automaticVersion = '1.0.1'
Pod::Spec.new do |s|
s.name = 'PhyKitCocoapod'
s.version = automaticVersion
s.summary = 'Swift/Objc wrapper for Bullet Physics Engine with SceneKit support.'
s.description = <<-DESC
PhyKit wraps the popular Bullet physics library for Swift/Objc, providing additional functionality to attach
the physics simulation's output to a SceneKit scene's nodes.
DESC
s.homepage = 'https://github.com/AdamEisfeld/PhyKit'
s.license = { :type => 'zlib', :file => 'LICENSE' }
s.author = { 'AdamEisfeld' => 'adam.eisfeld@gmail.com' }
s.source = { :git => 'https://github.com/AdamEisfeld/PhyKit.git', :tag => s.version.to_s }
s.ios.deployment_target = '11.0'
s.osx.deployment_target = '11.0'
s.vendored_frameworks = "Framework/PhyKit.xcframework"
end