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server.c
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53 lines (45 loc) · 1.5 KB
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#include "server.h"
#include "helper.h"
int create_server(int port_num)
{
int server_socket, opt;
struct sockaddr_in servaddr;
struct sockaddr_in clientaddr;
int bindCheck, listenCheck;
//initialisation:
opt = 1;
//Create socket
server_socket = socket(AF_INET, SOCK_STREAM, 0); //using IPv4 domain, taking input as stream and protocol is TCP
//If socket could not be created successfully
if (server_socket < 0)
{
error("Error while creating the socket!");
}
//Forcefully attaching socket to the port, else it takes some time to re-attach the port next time we try to run the server.
if (setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
//Define servaddr
bzero(&servaddr, sizeof(servaddr)); //zero out any previous values
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = INADDR_ANY;
servaddr.sin_port = htons(port_num);
//Bind the socket address to the listen_fd socket descriptor
bindCheck = bind(server_socket, (struct sockaddr *)&servaddr, sizeof(servaddr));
//Check if error occured while binding
if (bindCheck < 0)
{
error("Bind error");
}
//Start listening on the socket
listenCheck = listen(server_socket, SERVER_BCKLG);
//Check if any occurred while listening
if (listenCheck < 0)
{
error("listen error");
}
return server_socket;
}