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server.js
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298 lines (245 loc) · 9.09 KB
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const express = require('express');
const cors = require('cors');
const path = require('path');
const fs = require('fs');
const app = express();
const PORT = process.env.PORT || 3001;
// Middleware
app.use(cors());
app.use(express.json());
app.use(express.static(path.join(__dirname, 'public')));
// Load artifacts data
const artifactsPath = path.join(__dirname, 'data/artifacts.json');
let artifactsData = {};
try {
artifactsData = JSON.parse(fs.readFileSync(artifactsPath, 'utf8'));
console.log(`🎯 Loaded ${artifactsData.metadata.total_artifacts} artifacts for theorycrafting`);
} catch (error) {
console.error('❌ Failed to load artifacts data:', error.message);
}
// API Routes
// GET /api/artifacts - Get all artifacts with optional filters
app.get('/api/artifacts', (req, res) => {
const { slot, category, search, sort, limit } = req.query;
let artifacts = Object.values(artifactsData.artifacts || []);
// Filter by slot
if (slot) {
artifacts = artifacts.filter(a => a.slot === parseInt(slot));
}
// Filter by category
if (category) {
artifacts = artifacts.filter(a => a.categories.primary === category);
}
// Search by name or description
if (search) {
const searchLower = search.toLowerCase();
artifacts = artifacts.filter(a =>
a.name.toLowerCase().includes(searchLower) ||
a.effect.description.toLowerCase().includes(searchLower)
);
}
// Sort artifacts
if (sort) {
switch (sort) {
case 'power_score':
artifacts.sort((a, b) => (b.gameplay_info.power_score || 0) - (a.gameplay_info.power_score || 0));
break;
case 'name':
artifacts.sort((a, b) => a.name.localeCompare(b.name));
break;
case 'game8_tier':
const tierOrder = { 'S': 4, 'A': 3, 'B': 2, 'C': 1 };
artifacts.sort((a, b) => (tierOrder[b.game8_tier] || 0) - (tierOrder[a.game8_tier] || 0));
break;
}
}
// Limit results
if (limit) {
artifacts = artifacts.slice(0, parseInt(limit));
}
res.json({
artifacts,
metadata: {
total: artifacts.length,
filters: { slot, category, search, sort, limit }
}
});
});
// GET /api/artifacts/:id - Get specific artifact
app.get('/api/artifacts/:id', (req, res) => {
const artifact = artifactsData.artifacts?.find(a => a.id === req.params.id);
if (!artifact) {
return res.status(404).json({ error: 'Artifact not found' });
}
res.json(artifact);
});
// POST /api/builds/calculate - Calculate build stats and synergies
app.post('/api/builds/calculate', (req, res) => {
const { artifacts: artifactIds } = req.body;
if (!artifactIds || !Array.isArray(artifactIds) || artifactIds.length > 4) {
return res.status(400).json({ error: 'Invalid artifacts array (max 4)' });
}
const buildArtifacts = artifactIds
.map(id => artifactsData.artifacts?.find(a => a.id === id))
.filter(Boolean);
// Calculate combined stats
const combinedStats = calculateBuildStats(buildArtifacts);
// Calculate synergies
const synergies = calculateSynergies(buildArtifacts);
// Calculate build score
const buildScore = calculateBuildScore(buildArtifacts, combinedStats, synergies);
res.json({
artifacts: buildArtifacts,
combined_stats: combinedStats,
synergies,
build_analysis: {
total_artifacts: buildArtifacts.length,
slot_coverage: buildArtifacts.map(a => a.slot),
categories: [...new Set(buildArtifacts.map(a => a.categories.primary))],
build_score: buildScore,
power_level: getBuildPowerLevel(buildScore),
recommendations: generateBuildRecommendations(buildArtifacts, combinedStats)
}
});
});
// GET /api/categories - Get all categories with stats
app.get('/api/categories', (req, res) => {
const categories = {};
Object.values(artifactsData.artifacts || []).forEach(artifact => {
const cat = artifact.categories.primary;
if (!categories[cat]) {
categories[cat] = {
name: cat,
count: 0,
avg_power_score: 0,
artifacts: []
};
}
categories[cat].count++;
categories[cat].avg_power_score += artifact.gameplay_info.power_score || 0;
categories[cat].artifacts.push(artifact.id);
});
// Calculate averages
Object.values(categories).forEach(cat => {
cat.avg_power_score = Math.round(cat.avg_power_score / cat.count * 10) / 10;
});
res.json(categories);
});
// GET /api/stats - Get database statistics
app.get('/api/stats', (req, res) => {
res.json(artifactsData.metadata);
});
// Helper functions
function calculateBuildStats(artifacts) {
const stats = {
damage_bonuses: [],
damage_resistance: [],
shield_bonuses: [],
healing_values: [],
durations: [],
power_scores: [],
total_power_score: 0,
synergy_multiplier: 1.0
};
artifacts.forEach(artifact => {
const parsed = artifact.effect.parsed_values;
if (parsed.damage_bonus) stats.damage_bonuses.push(parsed.damage_bonus);
if (parsed.max_damage_bonus) stats.damage_bonuses.push(parsed.max_damage_bonus);
if (parsed.damage_resistance) stats.damage_resistance.push(parsed.damage_resistance);
if (parsed.max_damage_resistance) stats.damage_resistance.push(parsed.max_damage_resistance);
if (parsed.shield_value) stats.shield_bonuses.push(parsed.shield_value);
if (parsed.healing_value) stats.healing_values.push(parsed.healing_value);
if (parsed.duration_seconds) stats.durations.push(parsed.duration_seconds);
stats.power_scores.push(artifact.gameplay_info.power_score || 0);
stats.total_power_score += artifact.gameplay_info.power_score || 0;
});
return stats;
}
function calculateSynergies(artifacts) {
const synergies = {
category_synergy: 0,
mechanic_synergy: 0,
playstyle_synergy: 0,
trigger_synergy: 0,
total_synergy: 0
};
if (artifacts.length <= 1) return synergies;
// Category synergy (same categories work well together)
const categories = artifacts.map(a => a.categories.primary);
const uniqueCategories = new Set(categories);
synergies.category_synergy = Math.max(0, categories.length - uniqueCategories.size) * 0.15;
// Mechanic synergy
const allMechanics = artifacts.flatMap(a => a.mechanics);
const mechanicCounts = {};
allMechanics.forEach(m => mechanicCounts[m] = (mechanicCounts[m] || 0) + 1);
synergies.mechanic_synergy = Object.values(mechanicCounts)
.filter(count => count > 1)
.reduce((sum, count) => sum + (count - 1) * 0.1, 0);
// Playstyle synergy
const allPlaystyles = artifacts.flatMap(a => a.categories.playstyle);
const playstyleSet = new Set(allPlaystyles);
synergies.playstyle_synergy = Math.min(playstyleSet.size / 10, 0.2);
// Trigger synergy (complementary triggers)
const triggers = artifacts.flatMap(a => a.effect.triggers);
synergies.trigger_synergy = Math.min(triggers.length / 20, 0.15);
synergies.total_synergy = synergies.category_synergy +
synergies.mechanic_synergy +
synergies.playstyle_synergy +
synergies.trigger_synergy;
return synergies;
}
function calculateBuildScore(artifacts, stats, synergies) {
const baseScore = stats.total_power_score;
const synergyBonus = baseScore * synergies.total_synergy;
const slotBonus = artifacts.length * 5; // Bonus for equipping more artifacts
return Math.round((baseScore + synergyBonus + slotBonus) * 10) / 10;
}
function getBuildPowerLevel(score) {
if (score >= 200) return 'GODLIKE';
if (score >= 150) return 'LEGENDARY';
if (score >= 100) return 'EPIC';
if (score >= 70) return 'RARE';
if (score >= 40) return 'UNCOMMON';
return 'COMMON';
}
function generateBuildRecommendations(artifacts, stats) {
const recommendations = [];
if (artifacts.length < 4) {
recommendations.push({
type: 'missing_slots',
message: `Equip ${4 - artifacts.length} more artifact${artifacts.length === 3 ? '' : 's'} to complete your build`,
priority: 'high'
});
}
if (stats.damage_bonuses.length === 0 && stats.damage_resistance.length === 0) {
recommendations.push({
type: 'lack_focus',
message: 'Consider focusing on either offense or defense for better synergy',
priority: 'medium'
});
}
if (stats.total_power_score < 50) {
recommendations.push({
type: 'low_power',
message: 'Try higher power score artifacts to improve your build',
priority: 'medium'
});
}
return recommendations;
}
// Serve React app for all other routes
app.get('*', (req, res) => {
res.sendFile(path.join(__dirname, 'public', 'index.html'));
});
// Error handling
app.use((err, req, res, next) => {
console.error('❌ Server error:', err);
res.status(500).json({ error: 'Internal server error' });
});
// Start server
app.listen(PORT, () => {
console.log(`🚀 DESTINY RISING THEORYCRAFT API running on http://localhost:${PORT}`);
console.log(`⚡ Ready to serve ${artifactsData.metadata?.total_artifacts || 0} artifacts`);
console.log(`🎯 Power Score Range: ${artifactsData.metadata?.power_score_stats?.min || 0} - ${artifactsData.metadata?.power_score_stats?.max || 0}`);
});
module.exports = app;