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Description
Currently, sound libraries are not included in the AppImage. This means, that everyone who wants to use the AppImage needs to have the 32-bit implementation of openAL or PulseAudio installed.
For anyone trying to help with this:
The AppImage is built on an Ubuntu 16.04 VM. I tried to include pulseaudio and its dependencies already (see commit 7818dc9), but this didn't fix the problems. I'm not sure if something was still missing from there, since the game tried to load the libraries from the AppImage (I know this, because I had the libs installed locally and it worked fine before that commit), but no Sound was playing and the typical openAL errors were in the terminal.
Help would be greatly appreciated with this.
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bugSomething isn't workingSomething isn't workinghelp wantedExtra attention is neededExtra attention is needed