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[suggestion/improvement] beacon sounds are not accurate to later versions #17

@xemnes

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@xemnes

hello, so i originally was using jbredwards' stripped version of njarm to add beacon sounds to 1.12, but he pointed me to this mod for a more reliable mod that adds this.
problem i have with the beacon sounds in this mod is that theyre not very accurate to how they are in later versions:

-ambient beacon sound changes pitch randomly when it should be one continuous pitch
-theres no activate/deactivate sound for the beacon (when removing/readding one of the blocks from the pyramid)
-the confirm sound plays when adding an item into the slot rather than when the confirm button is pressed

could i suggest these changes be implemented to make it more accurate?

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