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Editor.cpp
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#ifndef MODAPI_DLL_EXPORT
#include <Spore\Editors\Editor.h>
#include <Spore\Editors\EditorRigblock.h>
#include <Spore\Editors\EditorModel.h>
#include <Spore\Editors\TuningSpine.h>
#include <Spore\Editors\cEditorAnimEvent.h>
#include <EASTL\internal\thread_support.h>
namespace Editors
{
auto_METHOD(cEditor, bool, sub_581F70, Args(EditorRigblock* part, void* activeHandle, int value), Args(part, activeHandle, value));
auto_METHOD_VOID(cEditor, SetEditorModel, Args(EditorModel* pEditorModel), Args(pEditorModel));
auto_METHOD_VOID(cEditor, CommitEditHistory, Args(bool p, EditorStateEditHistory* pStateHistory), Args(p, pStateHistory));
auto_METHOD_VOID(cEditor, Undo, Args(bool a, bool b), Args(a, b));
auto_METHOD_VOID_(cEditor, Redo);
auto_METHOD_VOID_(cEditor, SetCreatureToNeutralPose);
auto_METHOD_VOID(cEditor, SetActiveMode, Args(Mode mode, bool arg), Args(mode, arg));
auto_METHOD_VOID_(EditorModel, Dispose);
auto_METHOD_const_(EditorModel, eastl::string16&, GetCreationName);
auto_METHOD_VOID(EditorModel, SetColor, Args(int index, struct ColorRGB color), Args(index, color));
auto_METHOD_VOID(EditorModel, Load, Args(cEditorResource* pResource), Args(pResource));
auto_METHOD_VOID(EditorModel, Save, Args(cEditorResource* pResource), Args(pResource));
auto_STATIC_METHOD_(cTuningSpine, cTuningSpine*, Get);
int IEditorLimits::AddRef() {
++mnRefCount;
return mnRefCount;
}
int IEditorLimits::Release() {
--mnRefCount;
if (mnRefCount == 0) {
delete this;
return 0;
}
return mnRefCount;
}
auto_METHOD_VIRTUAL_VOID(EditorModel, INameableEntity, SetName, Args(const char16_t* pString), Args(pString));
auto_METHOD_VIRTUAL_VOID(EditorModel, INameableEntity, SetDescription, Args(const char16_t* pString), Args(pString));
const char16_t* EditorModel::GetName() {
return mName.c_str();
}
const char16_t* EditorModel::GetDescription() {
return mDescription.c_str();
}
void EditorModel::SetTags(const char16_t* pString) {}
const char16_t* EditorModel::GetTags() { return nullptr; }
EditorModel::EditorModel()
: mnRefCount(0)
, mKey()
, mRigblocks()
, mbAllBlocksLoaded()
, mPhysicsWorld()
, mUseDynamics()
, mBounds()
, mFeetBounds()
, mMinHeight(-2.0f)
, mMaxHeight(2.0f)
, mMinimumLeglessCreatureHeight()
, mShowHiddenHandles()
, mShowBoneLengthHandles()
, mUseBoundsForDelete(true)
, mUsingSymmetry()
, mSkinNeedsUpdating()
, mChanged()
, mTranslationOptions()
, mModelType()
, mName()
, mDescription()
, mAcceptedName()
, mSkinEffectIDs()
, mSkinEffectSeeds{1234, 1234, 1234}
, mColors {ColorRGB(1.0f, 1.0f, 1.0f), ColorRGB(1.0f, 1.0f, 1.0f), ColorRGB(1.0f, 1.0f, 1.0f)}
, mBBoxesOverride()
{
}
EditorModel::~EditorModel()
{
Dispose();
// field_30 is a pointer, but I don't know what kind so we manually Release it
if (mPhysicsWorld != 0) {
int* pointer = (int*)mPhysicsWorld;
pointer[1]--;
if (pointer[1] == 0) {
pointer[1] = 1;
delete ((IVirtual*)pointer);
}
}
}
cEditorResource::cEditorResource()
: mBlocks()
, mProperties {}
{
}
cEditorResource::~cEditorResource()
{}
void* cEditorResource::Cast(uint32_t type) const
{
if (type == cEditorResource::TYPE) return (cEditorResource*)this;
else return Resource::ResourceObject::Cast(type);
}
auto_METHOD(cEditorSkin, cEditorSkinMesh*, GetMesh, Args(int hq), Args(hq));
auto_METHOD_(cEditorSkin, bool, IsPainting);
auto_METHOD(cEditorSkin, bool, PaintSkin, Args(EditorModel* editorModel), Args(editorModel));
cEditorAnimEvent::cEditorAnimEvent()
: field_C()
, field_10()
, mpEditorModel()
, mEventID()
, field_1C()
, field_20()
, field_24()
, field_28(-1)
, field_2C(1.0f)
{
}
int cEditorAnimEvent::AddRef()
{
return eastl::Internal::atomic_increment(&mnRefCount);
}
int cEditorAnimEvent::Release()
{
int count = eastl::Internal::atomic_decrement(&mnRefCount);
if (count == 0)
{
return mnRefCount;
}
return count;
}
int cEditorAnimEvent::GetReferenceCount()
{
eastl::Internal::atomic_increment(&mnRefCount);
return eastl::Internal::atomic_decrement(&mnRefCount);
}
auto_METHOD_VOID(cEditorAnimEvent, MessageSend,
Args(uint32_t eventID, int arg1, EditorModel* arg2, int arg3, bool arg4, float arg5, bool arg6, int arg7, float arg8),
Args(eventID, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8));
auto_METHOD_VOID(cEditorAnimEvent, MessagePost,
Args(uint32_t eventID, int arg1, EditorModel* arg2, int arg3, bool arg4, float arg5, bool arg6, int arg7, float arg8),
Args(eventID, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8));
auto_METHOD(cEditorAnimWorld, EditorCreatureController*, GetCreatureController,
Args(int creatureID), Args(creatureID));
auto_METHOD(cEditorAnimWorld, Anim::AnimatedCreature*, GetAnimatedCreature,
Args(int creatureID), Args(creatureID));
auto_METHOD(cEditor, bool, AddCreature,
Args(int a, const ResourceKey* key), Args(a, key));
auto_METHOD_VOID(cEditorAnimWorld, DestroyCreature,
Args(int creatureID), Args(creatureID));
auto_METHOD_VOID(cEditorAnimWorld, SetTargetPosition,
Args(int creatureID, struct Math::Vector3 position, bool applyNow, bool ignoreZ),
Args(creatureID, position, applyNow, ignoreZ));
auto_METHOD_VOID(cEditorAnimWorld, SetTargetAngle,
Args(int creatureID, float angle, bool applyNow), Args(creatureID, angle, applyNow));
auto_METHOD_VOID(cEditor, PostEventToActors,
Args(uint32_t eventID, int a, float b, float c), Args(eventID, a, b, c));
auto_METHOD_VOID(EditorRigblock, SetShadedDisplay, Args(bool isShaded), Args(isShaded));
auto_STATIC_METHOD(cEditor, uint32_t, GetEditorForAssetType, Args(uint32_t assetTypeID), Args(assetTypeID));
auto_STATIC_METHOD(cEditor, uint32_t, GetTypeIDForAssetType, Args(uint32_t assetTypeID), Args(assetTypeID));
auto_STATIC_METHOD(cEditor, const char16_t*, GetNameForAssetType, Args(uint32_t assetTypeID), Args(assetTypeID));
auto_STATIC_METHOD_VOID(cEditor, ComputeCreatureVerbIcons, Args(cCreatureDataResource* creatureData, cSPVerbTrayCollection* VerbTrayCollection, int brainLevel, float param_4), Args(creatureData, VerbTrayCollection, brainLevel, param_4));
auto_STATIC_METHOD(cEditor, bool, LoadCreatureData,Args(ResourceKey* creation, cCreatureDataResource** dst), Args(creation, dst));
auto_METHOD(EditorModel, int, GetSkinEffect, Args(int skinLayout), Args(skinLayout));
auto_METHOD(EditorModel, int, GetSkinEffectSeed, Args(int skinLayout), Args(skinLayout));
auto_METHOD_VOID(EditorModel, SetSkinEffect, Args(int skinLayout, uint32_t effectID), Args(skinLayout, effectID));
auto_METHOD_VOID(EditorModel, SetSkinEffectSeed, Args(int skinLayout, uint32_t seed), Args(skinLayout, seed));
}
#endif