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usefulstuff.csproj
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115 lines (115 loc) · 5.27 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{907BBE13-4536-41E4-81D9-4D2CE3DC1F16}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>usefulstuff</RootNamespace>
<AssemblyName>usefulstuff</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>$(ProjectDir)\bin</OutputPath>
<IntermediateOutputPath>..\..\obj\Debug\usefulstuff\</IntermediateOutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>$(ProjectDir)\bin</OutputPath>
<IntermediateOutputPath>..\..\obj\Release\usefulstuff\</IntermediateOutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.0.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Users\jakec\AppData\Roaming\Vintagestory\Lib\0Harmony.dll</HintPath>
</Reference>
<Reference Include="protobuf-net, Version=2.1.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Users\jakec\AppData\Roaming\Vintagestory\Lib\protobuf-net.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VintagestoryAPI">
<HintPath>$(AppData)\Vintagestory\VintagestoryAPI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>$(AppData)\Vintagestory\Mods\VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>$(AppData)\Vintagestory\Mods\VSEssentials.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>$(AppData)\Vintagestory\Mods\VSCreativeMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(AppData)\Vintagestory\Lib\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="modinfo.json" />
</ItemGroup>
<ItemGroup>
<Compile Include="src\Block Entity\BESluice.cs" />
<Compile Include="src\Block Entity\BlockEntityFireBox.cs" />
<Compile Include="src\Block Entity\BlockEntityNameTag.cs" />
<Compile Include="src\Block Entity\BlockEntityPotteryHolder.cs" />
<Compile Include="src\Block Entity\BlockEntityChiselBench.cs" />
<Compile Include="src\Block Entity\BEMerchant.cs" />
<Compile Include="src\Block\BlockChiselBench.cs" />
<Compile Include="src\Block\BlockNameTag.cs" />
<Compile Include="src\Block\BlockFireBox.cs" />
<Compile Include="src\Block\BlockOmniChute.cs" />
<Compile Include="src\Block\BlockClimbingRope.cs" />
<Compile Include="src\Block\BlockRappelAnchor.cs" />
<Compile Include="src\Behavior\EntityBehaviorShield.cs" />
<Compile Include="src\Item\ItemGasMask.cs" />
<Compile Include="src\UsefulStuffConfig.cs" />
<Compile Include="src\Util\BuffStuff.cs" />
<Compile Include="src\Collectible Behavior\CollectibleBehaviorRemoveDecor.cs" />
<Compile Include="src\Util\Effects.cs" />
<Compile Include="src\Inventory\ItemSlotSluice.cs" />
<Compile Include="src\Item\ItemToolhead.cs" />
<Compile Include="src\Item\ItemGlider.cs" />
<Compile Include="src\Item\ItemClimbingPick.cs" />
<Compile Include="src\Item\ItemTentbag.cs" />
<Compile Include="src\Item\ItemShield.cs" />
<Compile Include="src\Util\USGasHelper.cs" />
<Compile Include="src\Util\Patches.cs" />
<Compile Include="src\UsefulStuff.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="assets\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
copy "$(TargetPath)" "$(ProjectDir)"
copy "$(TargetDir)\$(TargetName).pdb" "$(ProjectDir)"
</PostBuildEvent>
</PropertyGroup>
</Project>