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82 lines (68 loc) · 3.75 KB
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/*
This example code was found on game manuel zero
at https://gm0.org/en/latest/docs/software/tutorials/mecanum-drive.html
*/
package org.firstinspires.ftc.teamcode.reference.gm0_examples;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.hardware.IMU;
import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
import com.qualcomm.robotcore.hardware.DcMotor;
import com.qualcomm.robotcore.hardware.DcMotorSimple;
import com.qualcomm.hardware.rev.RevHubOrientationOnRobot;
import org.firstinspires.ftc.robotcore.external.navigation.AngleUnit;
@TeleOp
public class FieldCentricMecanum extends LinearOpMode {
@Override
public void runOpMode() throws InterruptedException {
// Declare our motors
// Make sure your ID's match your configuration
DcMotor frontLeftMotor = hardwareMap.dcMotor.get("fl");
DcMotor backLeftMotor = hardwareMap.dcMotor.get("bl");
DcMotor frontRightMotor = hardwareMap.dcMotor.get("fr");
DcMotor backRightMotor = hardwareMap.dcMotor.get("br");
// Reverse the right side motors. This may be wrong for your setup.
// If your robot moves backwards when commanded to go forwards,
// reverse the left side instead.
// See the note about this earlier on this page.
frontRightMotor.setDirection(DcMotorSimple.Direction.REVERSE);
backRightMotor.setDirection(DcMotorSimple.Direction.REVERSE);
// Retrieve the IMU from the hardware map
IMU imu = hardwareMap.get(IMU.class, "imu");
// Adjust the orientation parameters to match your robot
IMU.Parameters parameters = new IMU.Parameters(new RevHubOrientationOnRobot(
RevHubOrientationOnRobot.LogoFacingDirection.UP,
RevHubOrientationOnRobot.UsbFacingDirection.FORWARD));
// Without this, the REV Hub's orientation is assumed to be logo up / USB forward
imu.initialize(parameters);
waitForStart();
if (isStopRequested()) return;
while (opModeIsActive()) {
double y = -gamepad1.left_stick_y; // Remember, Y stick value is reversed
double x = gamepad1.left_stick_x;
double rx = gamepad1.right_stick_x;
// This button choice was made so that it is hard to hit on accident,
// it can be freely changed based on preference.
// The equivalent button is start on Xbox-style controllers.
if (gamepad1.options) {
imu.resetYaw();
}
double botHeading = imu.getRobotYawPitchRollAngles().getYaw(AngleUnit.RADIANS);
// Rotate the movement direction counter to the bot's rotation
double rotX = x * Math.cos(-botHeading) - y * Math.sin(-botHeading);
double rotY = x * Math.sin(-botHeading) + y * Math.cos(-botHeading);
rotX = rotX * 1.1; // Counteract imperfect strafing
// Denominator is the largest motor power (absolute value) or 1
// This ensures all the powers maintain the same ratio,
// but only if at least one is out of the range [-1, 1]
double denominator = Math.max(Math.abs(rotY) + Math.abs(rotX) + Math.abs(rx), 1);
double frontLeftPower = (rotY + rotX + rx) / denominator;
double backLeftPower = (rotY - rotX + rx) / denominator;
double frontRightPower = (rotY - rotX - rx) / denominator;
double backRightPower = (rotY + rotX - rx) / denominator;
frontLeftMotor.setPower(frontLeftPower);
backLeftMotor.setPower(backLeftPower);
frontRightMotor.setPower(frontRightPower);
backRightMotor.setPower(backRightPower);
}
}
}