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raycaster.js
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141 lines (111 loc) · 3.55 KB
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var xGL;
var xCanvas;
var xCanvasReal;
var xCamera;
var xTexture;
var xTextureFramebuffer;
function Init(){
xCanvas=document.createElement("canvas");
document.body.appendChild(xCanvas);
xCanvas.width=document.body.clientWidth;
xCanvas.height=document.body.clientHeight;
xCanvas.style.width=document.body.clientWidth+"px";
xCanvas.style.height=document.body.clientHeight-5+"px";
xGL=webgl.Init(xCanvas);
//real
xCanvasReal=document.createElement("canvas");
document.body.appendChild(xCanvasReal);
xCanvasReal.width=document.body.clientWidth;
xCanvasReal.height=document.body.clientHeight;
xCanvasReal.style.position="absolute";
xCanvasReal.style.left="0px";
xCanvasReal.style.top="0px";
xCanvasReal.style.zIndex="1";
xCamera=webgl.GetCamera(xGL);
xCamera.Zoom(5);
//xCamera.setEye([0,0,2]);
//xCamera.Rotate([0.8, 0.00],[0.00, 0.00]);
xTexture=webgltextures.LoadTexture(xGL,"brickwall3.jpg");
xTextTexture=webgltextures.CreateTextTexture(xGL,{
"text":"Hello world !!!",
"color":"rgb(0,160,0)",
"backgroundcolor":"rgb(0,32,0)"
});
xTextureFramebuffer=webgl.InitTextureFramebuffer(xGL);
}
var alpha=0 ;
function Render(){
alpha+=0.02;
var xCamera= webgl.GetCamera(xGL);
webgl.Clear(xGL,[0.0, 0.0, 0.0]);
xGL.viewport(0,0,xCanvas.width, xCanvas.height);
webgl.SetProgram(xGL,"color",{
"color":[0.0, 0.0, 0.3, 0.5],
"bordercolor":[0.0, 0.0, 1.0],
"bordersize":0.01
});
webgl.DrawCube(xGL,{
"x":-2,
"y":0,
"z":0,
"rotatey":alpha,
"rotatex":-alpha
});
};
Init();
setTimeout(function(){
//RenderCanvas();
setInterval(function(){
Render();
RenderCanvas();
},19);
},100)
var xRealCtx=xCanvasReal.getContext("2d");
/*var RenderCanvas=function(){
var width=xCanvasReal.width;
var height=xCanvasReal.height;
var xCenterX=width/2;
var xCenterY=height/2;
xRealCtx.clearRect(0, 0, width, height);
var vertices=webglgeometry["primitives"]["cube"]["vertices"];
var indices=webglgeometry["primitives"]["cube"]["indices"];
var xViewMatrix=xCamera.view();
var xProjectionMatrix=xCamera.GetProjectionMatrix(xGL);
var mMatrix=webgl.CreateMatrix({
"x":-2,
"y":0,
"z":0,
"rotatey":alpha,
"rotatex":-alpha
});
mat4.multiply(xViewMatrix,xProjectionMatrix,xViewMatrix);
mat4.multiply(mMatrix,xViewMatrix,mMatrix);
//=========================================================================//
var xTriangles=[];
//var count=0;
for(var i=0;i<indices.length;i+=3){
var xTriangle=[];
for(var iIndex=i;iIndex<i+3;iIndex++){
var xIndex=indices[iIndex];
var point=[
vertices[ (xIndex*3)+0 ],
vertices[ (xIndex*3)+1 ],
vertices[ (xIndex*3)+2 ]
];
vec3.transformMat4(point, point, mMatrix);
point[0]=point[0] * ( width /2) + xCenterX;
point[1]=point[1] * (-height/2) + xCenterY;
xTriangle.push(point);
}
RenderTriangle(xRealCtx,xTriangle);
}
//=========================================================================//
}*/
RenderCanvas=function(){
canvasrenderer.RenderCommands(xGL,xRealCtx);
}
document.body.addEventListener('mousedown',function(e){
var x=e.offsetX;//e.offsetX/xCanvas.width;
var y=e.offsetY;//e.offsetY/xCanvas.height
canvasrenderer.GetTrianglesFromProectionPoint(xGL,x,y,xRealCtx);
});