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config.game.json
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78 lines (78 loc) · 1.34 KB
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{
"gridSize": 20,
"seed": 1,
"idleIncome": 0,
"idleIncomeTimeOut": 0,
"resourceHp": 50,
"resourceIncome": 200,
"moneyObjIncome": 75,
"coreHp": 200,
"initialBalance": 200,
"wallHp": 50,
"wallBuildCost": 20,
"bombHp": 50,
"bombCountdown": 10,
"bombThrowCost": 50,
"bombReach": 3,
"bombDamage": 50,
"worldGenerator": "distanced_resources",
"worldGeneratorConfig": {
"resourceCount": 20,
"resourceBalanceVariation": 100,
"moneyCount": 10,
"moneyBalanceVariation": 50,
"wallCount": 30,
"coreBuffer": 3
},
"units": [
{
"name": "Warrior",
"cost": 150,
"hp": 35,
"baseMoveCooldown": 5,
"maxMoveCooldown": 20,
"balancePerCooldownStep": 30,
"damageCore": 12,
"damageUnit": 6,
"damageResource": 4,
"damageWall": 5,
"buildType": 0
},
{
"name": "Miner",
"cost": 100,
"hp": 20,
"baseMoveCooldown": 5,
"maxMoveCooldown": 10,
"balancePerCooldownStep": 100,
"damageCore": 5,
"damageUnit": 2,
"damageResource": 10,
"damageWall": 12,
"buildType": 0
},
{
"name": "Carrier",
"cost": 200,
"hp": 10,
"baseMoveCooldown": 0,
"maxMoveCooldown": 1,
"balancePerCooldownStep": 500,
"damageCore": 0,
"damageUnit": 0,
"damageResource": 0,
"damageWall": 3,
"buildType": 0
}
],
"corePositions": [
{
"x": 0,
"y": 0
},
{
"x": 19,
"y": 19
}
]
}